mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 22:24:20 +01:00
26 lines
500 B
C++
26 lines
500 B
C++
#ifndef __ZELDA_DEBUG_H__
|
|
#define __ZELDA_DEBUG_H__
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
namespace zelda64 {
|
|
struct SceneWarps {
|
|
int index;
|
|
std::string name;
|
|
std::vector<std::string> entrances;
|
|
};
|
|
|
|
struct AreaWarps {
|
|
std::string name;
|
|
std::vector<SceneWarps> scenes;
|
|
};
|
|
|
|
extern std::vector<AreaWarps> game_warps;
|
|
|
|
void do_warp(int area, int scene, int entrance);
|
|
void set_time(uint8_t day, uint8_t hour, uint8_t minute);
|
|
}
|
|
|
|
#endif
|