Zelda64Recomp/patches.toml
Wiseguy 91db87632c
Mod Support (#499)
Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
2025-02-14 18:38:10 -05:00

21 lines
1.1 KiB
TOML

# Config file for recompiling patches for the Majora's Mask NTSC 1.0 Recompilation.
[input]
# Paths are relative to the location of this config file.
elf_path = "patches/patches.elf"
output_func_path = "RecompiledPatches"
single_file_output = true
# Allow absolute symbols to be used as jump targets.
use_absolute_symbols = true
# Point the recompiler at the symbol files so that it can resolve relocations during recompilation.
func_reference_syms_file = "Zelda64RecompSyms/mm.us.rev1.syms.toml"
data_reference_syms_files = [ "Zelda64RecompSyms/mm.us.rev1.datasyms.toml", "Zelda64RecompSyms/mm.us.rev1.datasyms_static.toml", "patches/custom_syms.toml" ]
# Tell the recompiler to write the output binary. Doing this instead of using objcopy allows the recompiler to patch MIPS32 relocs.
output_binary_path = "patches/patches.bin"
# Do not emit warnings for unpaired LO16 values, as clang produces many of them.
unpaired_lo16_warnings = false
# Allow exporting functions and events for mods to use.
allow_exports = true
# # Enable strict patch mode, validates that patched symbols exist and that non-patch functions aren't symbols.
strict_patch_mode = true