Zelda64Recomp/assets/scss/styles/components/InputConfig.scss

99 lines
1.7 KiB
SCSS

@use 'sass:math';
// Probably will need to adjust for other langs...
$mapping-min-width: 80*8;
$visual-max-width: $base-modal-max-width - $mapping-min-width - $scrollbar-width;
.input-config {
padding: 0;
}
.input-config__horizontal-split {
display: flex;
position: relative;
flex-direction: row;
height: 100%;
}
.input-config__mappings {
display: block;
flex: 1 1 auto;
height: 100%;
min-width: space($mapping-min-width);
}
.input-config__mappings-scroll {
display: block;
width: 100%;
max-height: 100%;
overflow-y: auto;
}
.input-config__mappings-wrapper {
padding: space(8);
}
.input-config__visual-wrapper {
display: block;
width: auto;
height: auto;
max-width: space($visual-max-width);
max-height: space(math.div($visual-max-width, 4) * 3);
margin: auto 0;
flex: 1 1 100%;
}
.input-config__visual-aspect {
position: relative;
width: 100%;
padding-bottom: 75%;
background-color: $color-secondary-a5;
margin: auto 0;
}
.input-config__visual {
display: flex;
flex-direction: column;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
$all-inputs:
A,
B,
Z,
START,
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT,
L,
R,
C_UP,
C_DOWN,
C_LEFT,
C_RIGHT,
X_AXIS_NEG,
X_AXIS_POS,
Y_AXIS_NEG,
Y_AXIS_POS;
// Show default state while no inputs are active
[cur-input="NONE"] .input-config__visual-input[visual-input] {
opacity: 1;
}
@each $inp in $all-inputs {
.input-config__visual-input[visual-input="#{$inp}"] {
opacity: 0.5;
[cur-input="#{$inp}"] & {
opacity: 1.0;
}
}
}