Zelda64Recomp/patches/input.h
LT_SCHMIDDY 1bbdbfacd2
Added Recomp Events for before and after first-person aiming update. (#511)
* Added Recomp Events for first-person aiming.

* Mods can now force right-stick aiming.

* Refactored aiming event code for formatting and clarity.
2024-11-23 21:55:31 -05:00

30 lines
943 B
C

#ifndef __INPUT_H__
#define __INPUT_H__
#include "patch_helpers.h"
typedef enum {
RECOMP_CAMERA_NORMAL,
RECOMP_CAMERA_DUALANALOG,
} RecompCameraMode;
typedef enum {
RECOMP_AIMING_OVERRIDE_OFF = 0,
RECOMP_AIMING_OVERRIDE_DISABLE_LEFT_STICK = 1,
RECOMP_AIMING_OVERRIDE_FORCE_RIGHT_STICK = 2
} RecompAimingOverideMode;
extern RecompCameraMode recomp_camera_mode;
extern RecompAimingOverideMode recomp_aiming_override_mode;
DECLARE_FUNC(void, recomp_get_gyro_deltas, float* x, float* y);
DECLARE_FUNC(void, recomp_get_mouse_deltas, float* x, float* y);
DECLARE_FUNC(s32, recomp_get_targeting_mode);
DECLARE_FUNC(void, recomp_get_inverted_axes, s32* x, s32* y);
DECLARE_FUNC(s32, recomp_analog_cam_enabled);
DECLARE_FUNC(void, recomp_get_analog_inverted_axes, s32* x, s32* y);
DECLARE_FUNC(void, recomp_get_camera_inputs, float* x, float* y);
DECLARE_FUNC(void, recomp_set_right_analog_suppressed, s32 suppressed);
#endif