mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 15:15:05 +01:00
0fdfc5f7fe
Switched to a makefile + clang build system Now builds as a library by default Removed SDL2 dependency Changed RT64 integration to use zilmar spec in order to pass a window handle Proper unaligned loads and stores implementation
15 lines
408 B
C++
15 lines
408 B
C++
#include "ultra64.h"
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#include "multilibultra.hpp"
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void Multilibultra::preinit(uint8_t* rdram, uint8_t* rom, void* window_handle) {
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Multilibultra::set_main_thread();
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Multilibultra::init_events(rdram, rom, window_handle);
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Multilibultra::init_timers(rdram);
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Multilibultra::init_audio();
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Multilibultra::save_init();
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}
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extern "C" void osInitialize() {
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Multilibultra::init_scheduler();
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}
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