Zelda64Recomp/patches
2023-12-24 02:31:13 -05:00
..
code/sub_s Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
.gitignore Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
camera_patches.c Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
cheats.c Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
culling.c Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
input.c Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
input.h Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Makefile Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
patches.h Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
patches.ld Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
print.c Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
syms.ld Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
transform_tagging.c Fixed saving lockup caused by incorrect fields in message queue struct, updated RT64 2023-12-17 15:39:46 -05:00
ui_patches.c Fix bad scissor on A button text 2023-12-24 02:31:13 -05:00