mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 15:15:05 +01:00
190 lines
6.8 KiB
CMake
190 lines
6.8 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(MMRecomp)
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set(CMAKE_C_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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if(UNIX AND NOT APPLE)
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set(LINUX TRUE)
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endif()
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set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RT64-HLE ${CMAKE_BINARY_DIR}/rt64)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/nativefiledialog-extended)
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target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
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get_target_property(RT64_BASENAME rt64 OUTPUT_NAME)
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set(RT64_DLL ${RT64_BASENAME}${CMAKE_SHARED_LIBRARY_SUFFIX})
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# RecompiledFuncs - Library containing the primary recompiler output
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add_library(RecompiledFuncs STATIC)
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target_compile_options(RecompiledFuncs PRIVATE
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# -Wno-unused-but-set-variable
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-fno-strict-aliasing
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)
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target_include_directories(RecompiledFuncs PRIVATE
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${CMAKE_SOURCE_DIR}/include
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)
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file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
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file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
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target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
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# PatchesLib - Library containing the recompiled output for any custom function patches
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add_library(PatchesLib STATIC)
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target_compile_options(PatchesLib PRIVATE
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# -Wno-unused-but-set-variable
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-fno-strict-aliasing
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)
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target_include_directories(PatchesLib PRIVATE
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${CMAKE_SOURCE_DIR}/include
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)
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target_sources(PatchesLib PRIVATE
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${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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)
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# Build patches elf
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add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
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COMMAND make
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches
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BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.bin}
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)
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# Recompile patches elf into patches.c
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add_custom_command(OUTPUT
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${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
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${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
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${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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COMMAND RecompPort patches.toml && ${CMAKE_COMMAND} -E touch ${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
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)
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# Main executable
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add_executable(MMRecomp)
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set (SOURCES
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${CMAKE_SOURCE_DIR}/ultramodern/audio.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/events.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/mesgqueue.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/misc_ultra.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/port_main.c
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${CMAKE_SOURCE_DIR}/ultramodern/scheduler.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/task_win32.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/threads.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/timer.cpp
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${CMAKE_SOURCE_DIR}/ultramodern/ultrainit.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/ai.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/cont.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/dp.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/eep.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/euc-jp.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/flash.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/math_routines.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/overlays.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/pak.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/pi.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/ultra_stubs.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/ultra_translation.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/print.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/recomp.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/rt64_layer.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/sp.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/vi.cpp
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${CMAKE_SOURCE_DIR}/src/main/main.cpp
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${CMAKE_SOURCE_DIR}/src/game/input.cpp
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${CMAKE_SOURCE_DIR}/src/game/controls.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
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${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
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${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
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${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
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)
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target_include_directories(MMRecomp PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/lib/concurrentqueue
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${CMAKE_SOURCE_DIR}/lib/RmlUi/Include
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${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/mupen64plus-win32-deps/SDL2-2.26.3/include
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/hlslpp/include
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/rhi
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/render
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${CMAKE_BINARY_DIR}/shaders
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)
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target_compile_options(MMRecomp PRIVATE
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-march=nehalem
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-fno-strict-aliasing
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-fms-extensions
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)
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target_link_directories(MMRecomp PRIVATE
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/mupen64plus-win32-deps/SDL2-2.26.3/lib/x64
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)
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target_link_libraries(MMRecomp PRIVATE
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PatchesLib
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RecompiledFuncs
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SDL2
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rt64
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RmlCore
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RmlDebugger
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nfd
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)
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# TODO fix the RT64 CMake script so that this doesn't need to be duplicated here
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# For DXC
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set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src")
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set (DXC_DXIL_OPTS "-Wno-ignored-attributes")
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set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout")
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set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS")
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set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y")
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set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0")
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set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0")
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set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing")
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if (${WIN32})
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set (DXC "${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxc.exe")
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add_compile_definitions(NOMINMAX)
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else()
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc")
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endif()
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build_vertex_shader(MMRecomp "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
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build_pixel_shader (MMRecomp "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
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target_sources(MMRecomp PRIVATE ${SOURCES})
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set_property(TARGET MMRecomp PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
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add_custom_command(TARGET MMRecomp POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_BINARY_DIR}/${RT64_DLL}
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${CMAKE_SOURCE_DIR}
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MAIN_DEPENDENCY ${CMAKE_BINARY_DIR}/${RT64_DLL})
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