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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
RAMBASE = 0x80801000; /* Used to hold any new symbols */
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EXTRA_RAM_SIZE = 0x01000000; /* Amount of extra ram allocated by recomp */
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MEMORY {
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extram : ORIGIN = RAMBASE, LENGTH = 64M
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rom : ORIGIN = 0, LENGTH = 64M
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}
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SECTIONS {
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.ctors : { *(.ctors*) *(.init_array*) } >extram AT >rom
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.dtors : { *(.dtors*) } >extram AT >rom
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.rodata : { *(.rodata*) } >extram AT >rom
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.data : { *(.data*) } >extram AT >rom
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/* The following sections will be removed from the objcopy */
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/* bss isn't noload to make .text rom addresses valid for the recompiler */
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.bss : { *(.bss*) *(COMMON) } >extram AT >rom
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ASSERT(. < RAMBASE + EXTRA_RAM_SIZE, "Maxed out recomp extra ram")
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/* Padding to push .text to avoid conflicts with original function addresses */
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.pad : { . += 0x1000000; } >extram AT >rom
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.text : { *(.text*) } >extram AT >rom
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.symtab 0 : { *(.symtab) }
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.strtab 0 : { *(.strtab) }
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.shstrtab 0 : { *(.shstrtab) }
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/DISCARD/ : { *(*); }
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}
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