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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
#ifndef __RT64_LAYER_H__
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#define __RT64_LAYER_H__
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typedef struct {
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unsigned char* HEADER; /* This is the rom header (first 40h bytes of the rom) */
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unsigned char* RDRAM;
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unsigned char* DMEM;
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unsigned char* IMEM;
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unsigned int* MI_INTR_REG;
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unsigned int* DPC_START_REG;
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unsigned int* DPC_END_REG;
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unsigned int* DPC_CURRENT_REG;
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unsigned int* DPC_STATUS_REG;
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unsigned int* DPC_CLOCK_REG;
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unsigned int* DPC_BUFBUSY_REG;
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unsigned int* DPC_PIPEBUSY_REG;
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unsigned int* DPC_TMEM_REG;
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unsigned int* VI_STATUS_REG;
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unsigned int* VI_ORIGIN_REG;
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unsigned int* VI_WIDTH_REG;
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unsigned int* VI_INTR_REG;
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unsigned int* VI_V_CURRENT_LINE_REG;
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unsigned int* VI_TIMING_REG;
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unsigned int* VI_V_SYNC_REG;
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unsigned int* VI_H_SYNC_REG;
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unsigned int* VI_LEAP_REG;
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unsigned int* VI_H_START_REG;
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unsigned int* VI_V_START_REG;
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unsigned int* VI_V_BURST_REG;
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unsigned int* VI_X_SCALE_REG;
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unsigned int* VI_Y_SCALE_REG;
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void (*CheckInterrupts)(void);
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unsigned int version;
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unsigned int* SP_STATUS_REG;
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const unsigned int* RDRAM_SIZE;
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} GFX_INFO;
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#define DLLEXPORT extern "C" __declspec(dllexport)
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#define DLLIMPORT extern "C" __declspec(dllimport)
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#define CALL __cdecl
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// Dynamic loading
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//DLLEXPORT int (CALL *InitiateGFX)(GFX_INFO Gfx_Info) = nullptr;
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//DLLEXPORT void (CALL *ProcessRDPList)(void) = nullptr;
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//DLLEXPORT void (CALL *ProcessDList)(void) = nullptr;
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//DLLEXPORT void (CALL *UpdateScreen)(void) = nullptr;
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//DLLEXPORT void (CALL *PumpEvents)(void) = nullptr;
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DLLIMPORT int InitiateGFX(GFX_INFO Gfx_Info);
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DLLIMPORT void ProcessRDPList(void);
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DLLIMPORT void ProcessDList(void);
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DLLIMPORT void UpdateScreen(void);
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DLLIMPORT void PumpEvents(void);
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#endif
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