mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-24 13:49:22 +01:00
364 lines
18 KiB
C
364 lines
18 KiB
C
#include "patches.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "sound.h"
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void AudioSeq_ProcessSeqCmd(u32 cmd);
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void AudioThread_QueueCmd(u32 opArgs, void** data);
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// Direct audio command (skips the queueing system)
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#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \
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AudioSeq_ProcessSeqCmd((SEQCMD_OP_SET_SEQPLAYER_VOLUME << 28) | ((u8)(seqPlayerIndex) << 24) | \
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((u8)(duration) << 16) | ((u8)((volume)*127.0f)));
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bool is_bgm_player(u8 player_index) {
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return player_index == SEQ_PLAYER_BGM_MAIN || player_index == SEQ_PLAYER_BGM_SUB;
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}
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/**
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* Update different commands and requests for active sequences
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*/
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RECOMP_PATCH void AudioSeq_UpdateActiveSequences(void) {
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u32 tempoCmd;
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u16 tempoPrev;
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u16 seqId;
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u16 channelMask;
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u16 tempoTarget;
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u8 setupOp;
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u8 targetSeqPlayerIndex;
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u8 setupVal2;
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u8 setupVal1;
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u8 tempoOp;
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s32 pad[2];
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u32 retMsg;
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f32 volume;
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u8 tempoTimer;
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u8 seqPlayerIndex;
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u8 j;
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u8 channelIndex;
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for (seqPlayerIndex = 0; seqPlayerIndex < SEQ_PLAYER_MAX; seqPlayerIndex++) {
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// The seqPlayer has finished initializing and is currently playing the active sequences
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if (gActiveSeqs[seqPlayerIndex].isSeqPlayerInit && gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
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gActiveSeqs[seqPlayerIndex].isSeqPlayerInit = false;
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}
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// The seqPlayer is no longer playing the active sequences
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if ((AudioSeq_GetActiveSeqId(seqPlayerIndex) != NA_BGM_DISABLED) &&
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!gAudioCtx.seqPlayers[seqPlayerIndex].enabled && (!gActiveSeqs[seqPlayerIndex].isSeqPlayerInit)) {
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gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
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}
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// Check if the requested sequences is waiting for fonts to load
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if (gActiveSeqs[seqPlayerIndex].isWaitingForFonts) {
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switch ((s32)AudioThread_GetExternalLoadQueueMsg(&retMsg)) {
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case SEQ_PLAYER_BGM_MAIN + 1:
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case SEQ_PLAYER_FANFARE + 1:
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case SEQ_PLAYER_SFX + 1:
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case SEQ_PLAYER_BGM_SUB + 1:
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case SEQ_PLAYER_AMBIENCE + 1:
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// The fonts have been loaded successfully.
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gActiveSeqs[seqPlayerIndex].isWaitingForFonts = false;
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// Queue the same command that was stored previously, but without the 0x8000
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AudioSeq_ProcessSeqCmd(gActiveSeqs[seqPlayerIndex].startAsyncSeqCmd);
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break;
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case 0xFF:
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// There was an error in loading the fonts
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gActiveSeqs[seqPlayerIndex].isWaitingForFonts = false;
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break;
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}
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}
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// Update global volume
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if (gActiveSeqs[seqPlayerIndex].fadeVolUpdate) {
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volume = 1.0f;
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for (j = 0; j < VOL_SCALE_INDEX_MAX; j++) {
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volume *= (gActiveSeqs[seqPlayerIndex].volScales[j] / 127.0f);
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}
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SEQCMD_SET_SEQPLAYER_VOLUME((u8)(seqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)),
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gActiveSeqs[seqPlayerIndex].volFadeTimer, (u8)(volume * 127.0f));
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gActiveSeqs[seqPlayerIndex].fadeVolUpdate = false;
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}
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if (gActiveSeqs[seqPlayerIndex].volTimer != 0) {
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gActiveSeqs[seqPlayerIndex].volTimer--;
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if (gActiveSeqs[seqPlayerIndex].volTimer != 0) {
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gActiveSeqs[seqPlayerIndex].volCur -= gActiveSeqs[seqPlayerIndex].volStep;
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} else {
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gActiveSeqs[seqPlayerIndex].volCur = gActiveSeqs[seqPlayerIndex].volTarget;
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}
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}
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// @recomp Send a volume scale command regardless of whether volTimer is active and scale it for background music players.
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f32 cur_volume = gActiveSeqs[seqPlayerIndex].volCur;
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if (is_bgm_player(seqPlayerIndex)) {
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cur_volume *= recomp_get_bgm_volume();
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}
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AUDIOCMD_SEQPLAYER_FADE_VOLUME_SCALE(seqPlayerIndex, cur_volume);
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// Process tempo
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if (gActiveSeqs[seqPlayerIndex].tempoCmd != 0) {
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tempoCmd = gActiveSeqs[seqPlayerIndex].tempoCmd;
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tempoTimer = (tempoCmd & 0xFF0000) >> 15;
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tempoTarget = tempoCmd & 0xFFF;
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if (tempoTimer == 0) {
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tempoTimer++;
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}
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// Process tempo commands
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if (gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
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tempoPrev = gAudioCtx.seqPlayers[seqPlayerIndex].tempo / TATUMS_PER_BEAT;
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tempoOp = (tempoCmd & 0xF000) >> 12;
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switch (tempoOp) {
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case SEQCMD_SUB_OP_TEMPO_SPEED_UP:
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// Speed up tempo by `tempoTarget` amount
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tempoTarget += tempoPrev;
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break;
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case SEQCMD_SUB_OP_TEMPO_SLOW_DOWN:
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// Slow down tempo by `tempoTarget` amount
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if (tempoTarget < tempoPrev) {
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tempoTarget = tempoPrev - tempoTarget;
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}
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break;
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case SEQCMD_SUB_OP_TEMPO_SCALE:
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// Scale tempo by a multiplicative factor
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tempoTarget = tempoPrev * (tempoTarget / 100.0f);
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break;
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case SEQCMD_SUB_OP_TEMPO_RESET:
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// Reset tempo to original tempo
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tempoTarget = (gActiveSeqs[seqPlayerIndex].tempoOriginal != 0)
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? gActiveSeqs[seqPlayerIndex].tempoOriginal
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: tempoPrev;
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break;
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default: // `SEQCMD_SUB_OP_TEMPO_SET`
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// `tempoTarget` is the new tempo
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break;
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}
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if (gActiveSeqs[seqPlayerIndex].tempoOriginal == 0) {
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gActiveSeqs[seqPlayerIndex].tempoOriginal = tempoPrev;
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}
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gActiveSeqs[seqPlayerIndex].tempoTarget = tempoTarget;
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gActiveSeqs[seqPlayerIndex].tempoCur = gAudioCtx.seqPlayers[seqPlayerIndex].tempo / 0x30;
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gActiveSeqs[seqPlayerIndex].tempoStep =
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(gActiveSeqs[seqPlayerIndex].tempoCur - gActiveSeqs[seqPlayerIndex].tempoTarget) / tempoTimer;
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gActiveSeqs[seqPlayerIndex].tempoTimer = tempoTimer;
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gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
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}
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}
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// Step tempo to target
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if (gActiveSeqs[seqPlayerIndex].tempoTimer != 0) {
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gActiveSeqs[seqPlayerIndex].tempoTimer--;
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if (gActiveSeqs[seqPlayerIndex].tempoTimer != 0) {
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gActiveSeqs[seqPlayerIndex].tempoCur -= gActiveSeqs[seqPlayerIndex].tempoStep;
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} else {
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gActiveSeqs[seqPlayerIndex].tempoCur = gActiveSeqs[seqPlayerIndex].tempoTarget;
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}
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AUDIOCMD_SEQPLAYER_SET_TEMPO(seqPlayerIndex, gActiveSeqs[seqPlayerIndex].tempoCur);
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}
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// Update channel volumes
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if (gActiveSeqs[seqPlayerIndex].volChannelFlags != 0) {
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for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
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if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer != 0) {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer--;
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if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer != 0) {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur -=
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volStep;
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} else {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur =
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget;
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gActiveSeqs[seqPlayerIndex].volChannelFlags ^= (1 << channelIndex);
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}
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AUDIOCMD_CHANNEL_SET_VOL_SCALE(seqPlayerIndex, channelIndex,
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur);
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}
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}
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}
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// Update frequencies
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if (gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags != 0) {
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for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
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if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer != 0) {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer--;
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if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer != 0) {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur -=
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleStep;
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} else {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur =
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTarget;
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gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags ^= (1 << channelIndex);
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}
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AUDIOCMD_CHANNEL_SET_FREQ_SCALE(seqPlayerIndex, channelIndex,
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur);
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}
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}
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}
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// Process setup commands
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if (gActiveSeqs[seqPlayerIndex].setupCmdNum != 0) {
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// If there is a SeqCmd to reset the audio heap queued, then drop all setup commands
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if (!AudioSeq_IsSeqCmdNotQueued(SEQCMD_OP_RESET_AUDIO_HEAP << 28, SEQCMD_OP_MASK)) {
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gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
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break;
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}
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// Only process setup commands once the timer reaches zero
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if (gActiveSeqs[seqPlayerIndex].setupCmdTimer != 0) {
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gActiveSeqs[seqPlayerIndex].setupCmdTimer--;
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continue;
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}
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// Only process setup commands if `seqPlayerIndex` if no longer playing
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// i.e. the `seqPlayer` is no longer enabled
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if (gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
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continue;
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}
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for (j = 0; j < gActiveSeqs[seqPlayerIndex].setupCmdNum; j++) {
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setupOp = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xF00000) >> 20;
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targetSeqPlayerIndex = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xF0000) >> 16;
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setupVal2 = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFF00) >> 8;
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setupVal1 = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFF;
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switch (setupOp) {
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case SEQCMD_SUB_OP_SETUP_RESTORE_SEQPLAYER_VOLUME:
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// Restore `targetSeqPlayerIndex` volume back to normal levels
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AudioSeq_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, setupVal1);
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break;
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case SEQCMD_SUB_OP_SETUP_RESTORE_SEQPLAYER_VOLUME_IF_QUEUED:
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// Restore `targetSeqPlayerIndex` volume back to normal levels,
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// but only if the number of sequence queue requests from `sSeqRequests`
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// exactly matches the argument to the command
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if (setupVal1 == sNumSeqRequests[seqPlayerIndex]) {
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AudioSeq_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, setupVal2);
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}
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break;
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case SEQCMD_SUB_OP_SETUP_SEQ_UNQUEUE:
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// Unqueue `seqPlayerIndex` from sSeqRequests
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//! @bug this command does not work as intended as unqueueing
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//! the sequence relies on `gActiveSeqs[seqPlayerIndex].seqId`
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//! However, `gActiveSeqs[seqPlayerIndex].seqId` is reset before the sequence on
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//! `seqPlayerIndex` is requested to stop, i.e. before the sequence is disabled and setup
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//! commands (including this command) can run. A simple fix would have been to unqueue based on
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//! `gActiveSeqs[seqPlayerIndex].prevSeqId` instead
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SEQCMD_UNQUEUE_SEQUENCE((u8)(seqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), 0,
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gActiveSeqs[seqPlayerIndex].seqId);
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break;
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case SEQCMD_SUB_OP_SETUP_RESTART_SEQ:
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// Restart the currently active sequence on `targetSeqPlayerIndex` with full volume.
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// Sequence on `targetSeqPlayerIndex` must still be active to play (can be muted)
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SEQCMD_PLAY_SEQUENCE((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), 1,
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gActiveSeqs[targetSeqPlayerIndex].seqId);
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gActiveSeqs[targetSeqPlayerIndex].fadeVolUpdate = true;
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gActiveSeqs[targetSeqPlayerIndex].volScales[1] = 0x7F;
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break;
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case SEQCMD_SUB_OP_SETUP_TEMPO_SCALE:
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// Scale tempo by a multiplicative factor
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SEQCMD_SCALE_TEMPO((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), setupVal2,
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setupVal1);
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break;
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case SEQCMD_SUB_OP_SETUP_TEMPO_RESET:
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// Reset tempo to previous tempo
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SEQCMD_RESET_TEMPO((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), setupVal1);
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break;
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case SEQCMD_SUB_OP_SETUP_PLAY_SEQ:
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// Play the requested sequence
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// Uses the fade timer set by `SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER`
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seqId = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFFFF;
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SEQCMD_PLAY_SEQUENCE((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)),
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gActiveSeqs[targetSeqPlayerIndex].setupFadeTimer, seqId);
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AudioSeq_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, 0);
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gActiveSeqs[targetSeqPlayerIndex].setupFadeTimer = 0;
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break;
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case SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER:
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// A command specifically to support `SEQCMD_SUB_OP_SETUP_PLAY_SEQ`
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// Sets the fade timer for the sequence requested in `SEQCMD_SUB_OP_SETUP_PLAY_SEQ`
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gActiveSeqs[seqPlayerIndex].setupFadeTimer = setupVal2;
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break;
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case SEQCMD_SUB_OP_SETUP_RESTORE_SEQPLAYER_VOLUME_WITH_SCALE_INDEX:
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// Restore the volume back to default levels
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// Allows a `scaleIndex` to be specified.
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AudioSeq_SetVolumeScale(targetSeqPlayerIndex, setupVal2, 0x7F, setupVal1);
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break;
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case SEQCMD_SUB_OP_SETUP_POP_PERSISTENT_CACHE:
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// Discard audio data by popping one more audio caches from the audio heap
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if (setupVal1 & (1 << SEQUENCE_TABLE)) {
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AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(SEQUENCE_TABLE);
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}
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if (setupVal1 & (1 << FONT_TABLE)) {
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AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(FONT_TABLE);
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}
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if (setupVal1 & (1 << SAMPLE_TABLE)) {
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AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(SAMPLE_TABLE);
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}
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break;
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case SEQCMD_SUB_OP_SETUP_SET_CHANNEL_DISABLE_MASK:
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// Disable (or reenable) specific channels of `targetSeqPlayerIndex`
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channelMask = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFFFF;
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SEQCMD_SET_CHANNEL_DISABLE_MASK((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)),
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channelMask);
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break;
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case SEQCMD_SUB_OP_SETUP_SET_SEQPLAYER_FREQ:
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// Scale all channels of `targetSeqPlayerIndex`
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SEQCMD_SET_SEQPLAYER_FREQ((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), setupVal2,
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setupVal1 * 10);
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break;
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default:
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break;
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}
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}
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gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
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}
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}
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}
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// @recomp Patched to add the ability to turn off low health beeps.
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RECOMP_PATCH void LifeMeter_UpdateSizeAndBeep(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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if (interfaceCtx->lifeSizeChangeDirection != 0) {
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interfaceCtx->lifeSizeChange--;
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if (interfaceCtx->lifeSizeChange <= 0) {
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interfaceCtx->lifeSizeChange = 0;
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interfaceCtx->lifeSizeChangeDirection = 0;
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// @recomp Additional check for whether low health beeps are enabled.
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if (recomp_get_low_health_beeps_enabled() && !Player_InCsMode(play) && (play->pauseCtx.state == PAUSE_STATE_OFF) &&
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(play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && LifeMeter_IsCritical() && !Play_InCsMode(play)) {
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Audio_PlaySfx(NA_SE_SY_HITPOINT_ALARM);
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}
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}
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} else {
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interfaceCtx->lifeSizeChange++;
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if ((s32)interfaceCtx->lifeSizeChange >= 10) {
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interfaceCtx->lifeSizeChange = 10;
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interfaceCtx->lifeSizeChangeDirection = 1;
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}
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}
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}
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