Zelda64Recomp/patches
2023-12-17 15:39:46 -05:00
..
.gitignore Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
camera_patches.c Tag matrix groups for actors 2023-12-03 19:32:27 -05:00
cheats.c Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
culling.c Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
input.c Map C-Up camera input to D-pad Up in dual analog mode 2023-12-03 23:35:17 -05:00
input.h Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Makefile Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
patches.h Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
patches.ld Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
print.c Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
syms.ld Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
transform_tagging.c Fixed saving lockup caused by incorrect fields in message queue struct, updated RT64 2023-12-17 15:39:46 -05:00
ui_patches.c Tag matrix groups for actors 2023-12-03 19:32:27 -05:00