mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-17 03:19:15 +01:00
3c34fa63c1
* Added analog cam and camera inversion options to menu, initial implementation of analog cam * Automatically suppress inputs on the right stick while analog cam is active * Return to automatic camera mode when pressing target * Add aiming inversion options * Add analog camera inversion options
2300 lines
94 KiB
C
2300 lines
94 KiB
C
#include "patches.h"
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#include "input.h"
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#include "z64snap.h"
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// Decomp rename, TODO update decomp and remove this
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#define AudioVoice_GetWord func_801A5100
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#include "z64voice.h"
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s32 func_80847190(PlayState* play, Player* this, s32 arg2);
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s16 func_80832754(Player* this, s32 arg1);
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s32 func_8082EF20(Player* this);
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// @recomp Patched to add gyro and mouse aiming.
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s32 func_80847190(PlayState* play, Player* this, s32 arg2) {
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s32 pad;
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s16 var_s0;
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// @recomp Get the aiming camera inversion state.
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s32 inverted_x, inverted_y;
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recomp_get_inverted_axes(&inverted_x, &inverted_y);
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// @recomp Get the analog camera input values if analog cam is enabled.
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s32 analog_x = 0;
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s32 analog_y = 0;
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if (recomp_analog_cam_enabled()) {
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float analog_x_float = 0.0f;
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float analog_y_float = 0.0f;
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recomp_get_camera_inputs(&analog_x_float, &analog_y_float);
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// Scale by 127 to match what ultramodern does, then clamp to 60 to match the game's handling.
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analog_x = (s32)(analog_x_float * 127.0f);
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analog_x = CLAMP(analog_x, -60, 60);
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analog_y = (s32)(analog_y_float * -127.0f);
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analog_y = CLAMP(analog_y, -60, 60);
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}
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// recomp_printf("stick_x: %d stick_y: %d analog_x: %d analog_y: %d\n",
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// play->state.input[0].rel.stick_x, play->state.input[0].rel.stick_y,
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// analog_x, analog_y);
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if (!func_800B7128(this) && !func_8082EF20(this) && !arg2) {
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// @recomp Add in the analog camera Y input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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var_s0 = CLAMP(play->state.input[0].rel.stick_y + analog_y, -61, 61) * 0xF0;
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// @recomp Invert the Y axis accordingly (default is inverted, so negate if not inverted).
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if (!inverted_y) {
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var_s0 = -var_s0;
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}
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Math_SmoothStepToS(&this->actor.focus.rot.x, var_s0, 0xE, 0xFA0, 0x1E);
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// @recomp Add in the analog camera X input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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var_s0 = CLAMP(play->state.input[0].rel.stick_x + analog_x, -61, 61) * -0x10;
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// @recomp Invert the X axis accordingly
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if (inverted_x) {
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var_s0 = -var_s0;
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}
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var_s0 = CLAMP(var_s0, -0xBB8, 0xBB8);
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this->actor.focus.rot.y += var_s0;
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}
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else {
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static float total_gyro_x, total_gyro_y;
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static float total_mouse_x, total_mouse_y;
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static float filtered_gyro_x, filtered_gyro_y;
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static int applied_aim_x, applied_aim_y;
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const float gyro_filter_factor = 0.00f;
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// // TODO remappable gyro reset button
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// if (play->state.input[0].press.button & BTN_L) {
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// total_gyro_x = 0;
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// total_gyro_y = 0;
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// filtered_gyro_x = 0;
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// filtered_gyro_y = 0;
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// }
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float delta_gyro_x, delta_gyro_y;
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recomp_get_gyro_deltas(&delta_gyro_x, &delta_gyro_y);
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total_gyro_x += delta_gyro_x;
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total_gyro_y += delta_gyro_y;
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filtered_gyro_x = filtered_gyro_x * gyro_filter_factor + total_gyro_x * (1.0f - gyro_filter_factor);
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filtered_gyro_y = filtered_gyro_y * gyro_filter_factor + total_gyro_y * (1.0f - gyro_filter_factor);
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float delta_mouse_x, delta_mouse_y;
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recomp_get_mouse_deltas(&delta_mouse_x, &delta_mouse_y);
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total_mouse_x += delta_mouse_x;
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total_mouse_y += delta_mouse_y;
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// The gyro X-axis (tilt) corresponds to the camera X-axis (tilt).
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// The gyro Y-axis (left/right rotation) corresponds to the camera Y-axis (left/right rotation).
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// The mouse Y-axis (up/down movement) corresponds to the camera X-axis (tilt).
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// The mouse X-axis (left/right movement) corresponds to the camera Y-axis (left/right rotation).
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int target_aim_x = (int)(filtered_gyro_x * -3.0f + total_mouse_y * 20.0f);
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int target_aim_y = (int)(filtered_gyro_y * 3.0f + total_mouse_x * -20.0f);
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s16 temp3;
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// @recomp Invert the Y axis accordingly (default is inverted, so negate if not inverted).
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// Also add in the analog camera Y input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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s32 stick_y = CLAMP(play->state.input[0].rel.stick_y + analog_y, -61, 61);
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if (!inverted_y) {
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stick_y = -stick_y;
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}
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temp3 = ((stick_y >= 0) ? 1 : -1) *
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(s32)((1.0f - Math_CosS(stick_y * 0xC8)) * 1500.0f);
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this->actor.focus.rot.x += temp3 + (s32)(target_aim_x - applied_aim_x);
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applied_aim_x = target_aim_x;
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if (this->stateFlags1 & PLAYER_STATE1_800000) {
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this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -0x1F40, 0xFA0);
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}
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else {
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this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -0x36B0, 0x36B0);
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}
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var_s0 = this->actor.focus.rot.y - this->actor.shape.rot.y;
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// @recomp Invert the X axis accordingly. Also add in the analog camera Y input.
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// Clamp to prevent moving the camera twice as fast if both sticks are held.
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s32 stick_x = CLAMP(play->state.input[0].rel.stick_x + analog_x, -61, 61);
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if (inverted_x) {
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stick_x = -stick_x;
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}
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temp3 = ((stick_x >= 0) ? 1 : -1) *
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(s32)((1.0f - Math_CosS(stick_x * 0xC8)) * -1500.0f);
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var_s0 += temp3 + (s32)(target_aim_y - applied_aim_y);
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applied_aim_y = target_aim_y;
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this->actor.focus.rot.y = CLAMP(var_s0, -0x4AAA, 0x4AAA) + this->actor.shape.rot.y;
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}
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this->unk_AA6 |= 2;
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return func_80832754(this, (play->unk_1887C != 0) || func_800B7128(this) || func_8082EF20(this));
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}
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extern Input* sPlayerControlInput;
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/**
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* Update for using telescopes. SCENE_AYASHIISHOP acts quite differently: it has a different camera mode and cannot use
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* zooming.
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*
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* - Stick inputs move the view; shape.rot.y is used as a base position which cannot be looked too far away from. (This
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* is not necessarily the same as the original angle of the spawn.)
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* - A can be used to zoom (except in SCENE_AYASHIISHOP)
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* - B exits, using the RESPAWN_MODE_DOWN entrance
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*/
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// @recomp Patched for aiming inversion and supporting the right stick in dual analog.
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void func_8083A98C(Actor* thisx, PlayState* play2) {
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PlayState* play = play2;
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Player* this = (Player*)thisx;
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s32 camMode;
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if (play->csCtx.state != CS_STATE_IDLE) {
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return;
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}
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// @recomp Get the aiming camera inversion state.
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s32 inverted_x, inverted_y;
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recomp_get_inverted_axes(&inverted_x, &inverted_y);
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// @recomp Get the analog camera input values if analog cam is enabled.
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s32 analog_x = 0;
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s32 analog_y = 0;
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if (recomp_analog_cam_enabled()) {
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float analog_x_float = 0.0f;
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float analog_y_float = 0.0f;
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recomp_get_camera_inputs(&analog_x_float, &analog_y_float);
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// Scale by 127 to match what ultramodern does, then clamp to 60 to match the game's handling.
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analog_x = (s32)(analog_x_float * 127.0f);
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analog_x = CLAMP(analog_x, -60, 60);
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analog_y = (s32)(analog_y_float * -127.0f);
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analog_y = CLAMP(analog_y, -60, 60);
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}
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if (DECR(this->av2.actionVar2) != 0) {
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camMode = (play->sceneId != SCENE_AYASHIISHOP) ? CAM_MODE_FIRSTPERSON : CAM_MODE_DEKUHIDE;
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// Show controls overlay. SCENE_AYASHIISHOP does not have Zoom, so has a different one.
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if (this->av2.actionVar2 == 1) {
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Message_StartTextbox(play, (play->sceneId == SCENE_AYASHIISHOP) ? 0x2A00 : 0x5E6, NULL);
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}
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} else {
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// @recomp Manual relocation, TODO remove when automated.
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Input* player_control_input = play->state.input;
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*(Input**)KaleidoManager_GetRamAddr(&sPlayerControlInput) = player_control_input;
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if (play->view.fovy >= 25.0f) {
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s16 prevFocusX = thisx->focus.rot.x;
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s16 prevFocusY = thisx->focus.rot.y;
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s16 inputY;
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s16 inputX;
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s16 newYaw; // from base position shape.rot.y
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// @recomp Add in the analog camera Y input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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// Pitch:
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inputY = CLAMP(player_control_input->rel.stick_y + analog_y, -60, 60) * 4;
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// @recomp Invert the Y axis accordingly (default is inverted, so negate if not inverted).
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if (!inverted_y) {
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inputY = -inputY;
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}
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// Add input, clamped to prevent turning too fast
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thisx->focus.rot.x += CLAMP(inputY, -0x12C, 0x12C);
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// Prevent looking too far up or down
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thisx->focus.rot.x = CLAMP(thisx->focus.rot.x, -0x2EE0, 0x2EE0);
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// @recomp Add in the analog camera X input. Clamp to prevent moving the camera twice as fast if both sticks are held.
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// Yaw: shape.rot.y is used as a fixed starting position
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inputX = CLAMP(player_control_input->rel.stick_x + analog_x, -60, 60) * -4;
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// @recomp Invert the X axis accordingly.
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if (inverted_x) {
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inputX = -inputX;
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}
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// Start from current position: no input -> no change
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newYaw = thisx->focus.rot.y - thisx->shape.rot.y;
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// Add input, clamped to prevent turning too fast
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newYaw += CLAMP(inputX, -0x12C, 0x12C);
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// Prevent looking too far left or right of base position
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newYaw = CLAMP(newYaw, -0x3E80, 0x3E80);
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thisx->focus.rot.y = thisx->shape.rot.y + newYaw;
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if (play->sceneId == SCENE_00KEIKOKU) {
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f32 focusDeltaX = (s16)(thisx->focus.rot.x - prevFocusX);
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f32 focusDeltaY = (s16)(thisx->focus.rot.y - prevFocusY);
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Audio_PlaySfx_AtPosWithFreq(&gSfxDefaultPos, NA_SE_PL_TELESCOPE_MOVEMENT - SFX_FLAG,
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sqrtf(SQ(focusDeltaX) + SQ(focusDeltaY)) / 300.0f);
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}
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}
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if (play->sceneId == SCENE_AYASHIISHOP) {
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camMode = CAM_MODE_DEKUHIDE;
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} else if (CHECK_BTN_ALL(player_control_input->cur.button, BTN_A)) { // Zoom
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camMode = CAM_MODE_TARGET;
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} else {
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camMode = CAM_MODE_NORMAL;
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}
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// Exit
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if (CHECK_BTN_ALL(player_control_input->press.button, BTN_B)) {
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Message_CloseTextbox(play);
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if (play->sceneId == SCENE_00KEIKOKU) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entrance = ENTRANCE(ASTRAL_OBSERVATORY, 2);
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} else {
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u16 entrance;
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if (play->sceneId == SCENE_AYASHIISHOP) {
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entrance = ENTRANCE(CURIOSITY_SHOP, 3);
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} else {
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entrance = ENTRANCE(PIRATES_FORTRESS_INTERIOR, 8);
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}
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entrance = entrance;
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}
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func_80169EFC(&play->state);
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gSaveContext.respawnFlag = -2;
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play->transitionType = TRANS_TYPE_CIRCLE;
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}
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}
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Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_TELESCOPE);
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Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), camMode);
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}
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u32 sPlayerItemButtons[] = {
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BTN_B,
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BTN_CLEFT,
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BTN_CDOWN,
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BTN_CRIGHT,
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};
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// D-Pad items
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#define EXTRA_ITEM_SLOT_COUNT 4
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#define TOTAL_SLOT_COUNT (3 + EXTRA_ITEM_SLOT_COUNT)
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u8 extra_item_slot_statuses[EXTRA_ITEM_SLOT_COUNT];
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s16 extra_item_slot_alphas[EXTRA_ITEM_SLOT_COUNT];
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u8 extra_button_items[4][EXTRA_ITEM_SLOT_COUNT] = {
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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{ ITEM_MASK_DEKU, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
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};
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#define EQUIP_SLOT_EX_START ARRAY_COUNT(gSaveContext.buttonStatus)
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typedef enum {
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EQUIP_SLOT_EX_DUP = EQUIP_SLOT_EX_START,
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EQUIP_SLOT_EX_DLEFT,
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EQUIP_SLOT_EX_DRIGHT,
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EQUIP_SLOT_EX_DDOWN,
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} EquipSlotEx;
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struct ExButtonMapping {
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u32 button;
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EquipSlotEx slot;
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};
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// These are negated to avoid a check where the game clamps the button to B if it's greater than
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struct ExButtonMapping buttons_to_extra_slot[] = {
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{BTN_DLEFT, -EQUIP_SLOT_EX_DLEFT},
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{BTN_DRIGHT, -EQUIP_SLOT_EX_DRIGHT},
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{BTN_DUP, -EQUIP_SLOT_EX_DUP},
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{BTN_DDOWN, -EQUIP_SLOT_EX_DDOWN},
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};
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#undef BUTTON_ITEM_EQUIP
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#undef GET_CUR_FORM_BTN_ITEM
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#define BUTTON_ITEM_EQUIP(form, button) (*get_button_item_equip_ptr((form), (button)))
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#define GET_CUR_FORM_BTN_ITEM(btn) ((u8)((btn) == EQUIP_SLOT_B ? BUTTON_ITEM_EQUIP(CUR_FORM, btn) : BUTTON_ITEM_EQUIP(0, btn)))
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#define BUTTON_STATUS(btn) (*get_slot_status_ptr(btn))
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// Analog to C_BTN_ITEM for extra item slots
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#define EXTRA_BTN_ITEM(btn) \
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((extra_item_slot_statuses[(btn) - EQUIP_SLOT_EX_START] != BTN_DISABLED) \
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? BUTTON_ITEM_EQUIP(0, (btn)) \
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: ((gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C) ? BUTTON_ITEM_EQUIP(0, (btn)) : ITEM_NONE))
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void set_extra_item_slot_status(u8 status) {
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for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
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extra_item_slot_statuses[i] = status;
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}
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}
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u8* get_slot_status_ptr(u32 slot) {
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if (slot >= EQUIP_SLOT_EX_START) {
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return &extra_item_slot_statuses[slot - EQUIP_SLOT_EX_START];
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}
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else {
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return &gSaveContext.buttonStatus[slot];
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}
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}
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// Converts an ex slot index into the actual slot index.
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u8 to_slot_index(u32 ex_slot) {
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if (ex_slot < 3) {
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return ex_slot + EQUIP_SLOT_C_LEFT;
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}
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else {
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return ex_slot - 3 + EQUIP_SLOT_EX_START;
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}
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}
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u8* get_button_item_equip_ptr(u32 form, u32 button) {
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if (button >= EQUIP_SLOT_EX_START) {
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return &extra_button_items[form][button - EQUIP_SLOT_EX_START];
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}
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else {
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return &gSaveContext.save.saveInfo.equips.buttonItems[form][button];
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}
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}
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// Return currently-pressed button, in order of priority D-Pad, B, CLEFT, CDOWN, CRIGHT.
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EquipSlot func_8082FDC4(void) {
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EquipSlot i;
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// @recomp Manually relocate, TODO remove this when the recompiler can relocate automatically.
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Input* sPlayerControlInput_reloc = *(Input**)KaleidoManager_GetRamAddr(&sPlayerControlInput);
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for (int extra_slot_index = 0; extra_slot_index < ARRAY_COUNT(buttons_to_extra_slot); extra_slot_index++) {
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if (CHECK_BTN_ALL(sPlayerControlInput_reloc->press.button, buttons_to_extra_slot[extra_slot_index].button)) {
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return (EquipSlot)buttons_to_extra_slot[extra_slot_index].slot;
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}
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}
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for (i = 0; i < ARRAY_COUNT(sPlayerItemButtons); i++) {
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if (CHECK_BTN_ALL(sPlayerControlInput_reloc->press.button, sPlayerItemButtons[i])) {
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break;
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}
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}
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return i;
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}
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ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) {
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if (slot >= EQUIP_SLOT_A) {
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return ITEM_NONE;
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}
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// @recomp Check for extra item slots.
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if (slot <= -EQUIP_SLOT_EX_START) {
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ItemId item = EXTRA_BTN_ITEM(-slot);
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// Ensure the item was valid and has been obtained.
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if ((item != ITEM_NONE) && (INV_CONTENT(item) == item)) {
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return item;
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}
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else {
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return ITEM_NONE;
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}
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}
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if (slot == EQUIP_SLOT_B) {
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ItemId item = Inventory_GetBtnBItem(play);
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if (item >= ITEM_FD) {
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return item;
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}
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if ((player->currentMask == PLAYER_MASK_BLAST) && (play->interfaceCtx.bButtonDoAction == DO_ACTION_EXPLODE)) {
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return ITEM_F0;
|
|
}
|
|
|
|
if ((player->currentMask == PLAYER_MASK_BREMEN) && (play->interfaceCtx.bButtonDoAction == DO_ACTION_MARCH)) {
|
|
return ITEM_F1;
|
|
}
|
|
|
|
if ((player->currentMask == PLAYER_MASK_KAMARO) && (play->interfaceCtx.bButtonDoAction == DO_ACTION_DANCE)) {
|
|
return ITEM_F2;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
if (slot == EQUIP_SLOT_C_LEFT) {
|
|
return C_BTN_ITEM(EQUIP_SLOT_C_LEFT);
|
|
}
|
|
|
|
if (slot == EQUIP_SLOT_C_DOWN) {
|
|
return C_BTN_ITEM(EQUIP_SLOT_C_DOWN);
|
|
}
|
|
|
|
// EQUIP_SLOT_C_RIGHT
|
|
|
|
return C_BTN_ITEM(EQUIP_SLOT_C_RIGHT);
|
|
}
|
|
|
|
typedef struct struct_8085D910 {
|
|
/* 0x0 */ u8 unk_0;
|
|
/* 0x1 */ u8 unk_1;
|
|
/* 0x2 */ u8 unk_2;
|
|
/* 0x3 */ u8 unk_3;
|
|
} struct_8085D910; // size = 0x4
|
|
|
|
u16 D_8085D908[] = {
|
|
WEEKEVENTREG_30_80, // PLAYER_FORM_FIERCE_DEITY
|
|
WEEKEVENTREG_30_20, // PLAYER_FORM_GORON
|
|
WEEKEVENTREG_30_40, // PLAYER_FORM_ZORA
|
|
WEEKEVENTREG_30_10, // PLAYER_FORM_DEKU
|
|
};
|
|
struct_8085D910 D_8085D910[] = {
|
|
{ 0x10, 0xA, 0x3B, 0x3F },
|
|
{ 9, 0x32, 0xA, 0xD },
|
|
};
|
|
|
|
bool func_808323C0(Player *this, s16 csId);
|
|
void func_80855218(PlayState *play, Player *this, struct_8085D910 **arg2);
|
|
void func_808550D0(PlayState *play, Player *this, f32 arg2, f32 arg3, s32 arg4);
|
|
|
|
void Player_Action_86(Player *this, PlayState *play) {
|
|
struct_8085D910 *sp4C = D_8085D910;
|
|
s32 sp48 = false;
|
|
|
|
func_808323C0(this, play->playerCsIds[PLAYER_CS_ID_MASK_TRANSFORMATION]);
|
|
// @recomp Manual relocation, TODO remove when automated.
|
|
*(Input**)KaleidoManager_GetRamAddr(&sPlayerControlInput) = play->state.input;
|
|
|
|
Camera_ChangeMode(GET_ACTIVE_CAM(play),
|
|
(this->transformation == PLAYER_FORM_HUMAN) ? CAM_MODE_NORMAL : CAM_MODE_JUMP);
|
|
this->stateFlags2 |= PLAYER_STATE2_40;
|
|
this->actor.shape.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000;
|
|
|
|
func_80855218(play, this, &sp4C);
|
|
|
|
if (this->av1.actionVar1 == 0x14) {
|
|
Play_EnableMotionBlurPriority(100);
|
|
}
|
|
|
|
if (R_PLAY_FILL_SCREEN_ON != 0) {
|
|
R_PLAY_FILL_SCREEN_ALPHA += R_PLAY_FILL_SCREEN_ON;
|
|
if (R_PLAY_FILL_SCREEN_ALPHA > 255) {
|
|
R_PLAY_FILL_SCREEN_ALPHA = 255;
|
|
this->actor.update = func_8012301C;
|
|
this->actor.draw = NULL;
|
|
this->av1.actionVar1 = 0;
|
|
Play_DisableMotionBlurPriority();
|
|
SET_WEEKEVENTREG(D_8085D908[GET_PLAYER_FORM]);
|
|
}
|
|
}
|
|
else if ((this->av1.actionVar1++ > ((this->transformation == PLAYER_FORM_HUMAN) ? 0x53 : 0x37)) ||
|
|
((this->av1.actionVar1 >= 5) &&
|
|
(sp48 =
|
|
((this->transformation != PLAYER_FORM_HUMAN) || CHECK_WEEKEVENTREG(D_8085D908[GET_PLAYER_FORM])) &&
|
|
// @recomp Patched to also check for d-pad buttons for skipping the transformation cutscene.
|
|
CHECK_BTN_ANY(play->state.input[0].press.button,
|
|
BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_B | BTN_A | BTN_DRIGHT | BTN_DLEFT | BTN_DDOWN | BTN_DUP)))) {
|
|
R_PLAY_FILL_SCREEN_ON = 45;
|
|
R_PLAY_FILL_SCREEN_R = 220;
|
|
R_PLAY_FILL_SCREEN_G = 220;
|
|
R_PLAY_FILL_SCREEN_B = 220;
|
|
R_PLAY_FILL_SCREEN_ALPHA = 0;
|
|
|
|
if (sp48) {
|
|
if (CutsceneManager_GetCurrentCsId() == this->csId) {
|
|
func_800E0348(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(this->csId)));
|
|
}
|
|
|
|
if (this->transformation == PLAYER_FORM_HUMAN) {
|
|
AudioSfx_StopById(NA_SE_PL_TRANSFORM_VOICE);
|
|
AudioSfx_StopById(NA_SE_IT_TRANSFORM_MASK_BROKEN);
|
|
}
|
|
else {
|
|
AudioSfx_StopById(NA_SE_PL_FACE_CHANGE);
|
|
}
|
|
}
|
|
|
|
Player_PlaySfx(this, NA_SE_SY_TRANSFORM_MASK_FLASH);
|
|
}
|
|
|
|
if (this->av1.actionVar1 >= sp4C->unk_0) {
|
|
if (this->av1.actionVar1 < sp4C->unk_2) {
|
|
Math_StepToF(&this->unk_B10[4], 1.0f, sp4C->unk_1 / 100.0f);
|
|
}
|
|
else if (this->av1.actionVar1 < sp4C->unk_3) {
|
|
if (this->av1.actionVar1 == sp4C->unk_2) {
|
|
Lib_PlaySfx_2(NA_SE_EV_LIGHTNING_HARD);
|
|
}
|
|
|
|
Math_StepToF(&this->unk_B10[4], 2.0f, 0.5f);
|
|
}
|
|
else {
|
|
Math_StepToF(&this->unk_B10[4], 3.0f, 0.2f);
|
|
}
|
|
}
|
|
|
|
if (this->av1.actionVar1 >= 0x10) {
|
|
if (this->av1.actionVar1 < 0x40) {
|
|
Math_StepToF(&this->unk_B10[5], 1.0f, 0.2f);
|
|
}
|
|
else if (this->av1.actionVar1 < 0x37) {
|
|
Math_StepToF(&this->unk_B10[5], 2.0f, 1.0f);
|
|
}
|
|
else {
|
|
Math_StepToF(&this->unk_B10[5], 3.0f, 0.55f);
|
|
}
|
|
}
|
|
|
|
func_808550D0(play, this, this->unk_B10[4], this->unk_B10[5], (this->transformation == PLAYER_FORM_HUMAN) ? 0 : 1);
|
|
}
|
|
|
|
extern s16 sPictoState;
|
|
extern s16 sPictoPhotoBeingTaken;
|
|
extern void* gWorkBuffer;
|
|
u16 func_801A5100(void);
|
|
|
|
// @recomp Patched to update status of extra buttons via set_extra_item_slot_status.
|
|
void Interface_UpdateButtonsPart1(PlayState* play) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
Player* player = GET_PLAYER(play);
|
|
s32 pad;
|
|
s32 restoreHudVisibility = false;
|
|
|
|
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
|
|
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
|
|
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
|
|
(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
|
|
// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
|
|
// (non-minigame?)
|
|
if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
|
|
(gSaveContext.bButtonStatus == BTN_DISABLED)) {
|
|
// Riding Epona with blast mask?
|
|
restoreHudVisibility = true;
|
|
gSaveContext.bButtonStatus = BTN_ENABLED;
|
|
}
|
|
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
|
if ((player->transformation == PLAYER_FORM_DEKU) && CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
|
|
gSaveContext.hudVisibilityForceButtonAlphasByStatus = true;
|
|
if (play->sceneId == SCENE_BOWLING) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
}
|
|
} else if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_ENABLED;
|
|
set_extra_item_slot_status(BTN_ENABLED);
|
|
}
|
|
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B_MAGIC);
|
|
} else {
|
|
if ((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOW) &&
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMB) &&
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMBCHU)) {
|
|
gSaveContext.hudVisibilityForceButtonAlphasByStatus = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_ENABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_ENABLED;
|
|
set_extra_item_slot_status(BTN_ENABLED);
|
|
if (play->sceneId == SCENE_BOWLING) {
|
|
if (CURRENT_DAY == 1) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMBCHU;
|
|
} else if (CURRENT_DAY == 2) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMB;
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
}
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
|
|
if (play->unk_1887C >= 2) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
|
|
} else {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE);
|
|
}
|
|
}
|
|
|
|
if (play->transitionMode != TRANS_MODE_OFF) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
|
|
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) &&
|
|
(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
|
|
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
|
|
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (play->unk_1887C >= 2) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
}
|
|
}
|
|
} else {
|
|
if (player->stateFlags1 & PLAYER_STATE1_800000) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
}
|
|
|
|
if (play->sceneId == SCENE_BOWLING) {
|
|
if (CURRENT_DAY == 1) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMBCHU;
|
|
} else if (CURRENT_DAY == 2) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMB;
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
} else {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
|
|
}
|
|
|
|
if (play->unk_1887C >= 2) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
|
|
} else {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE);
|
|
|
|
if (play->transitionMode != TRANS_MODE_OFF) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
|
|
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) &&
|
|
(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (play->unk_1887C >= 2) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
}
|
|
}
|
|
} else if (sPictoState != PICTO_BOX_STATE_OFF) {
|
|
// Related to pictograph
|
|
if (sPictoState == PICTO_BOX_STATE_LENS) {
|
|
if (!(play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON)) {
|
|
Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : gWorkBuffer,
|
|
(u8*)((void)0, gSaveContext.pictoPhotoI5),
|
|
PICTO_PHOTO_WIDTH * PICTO_PHOTO_HEIGHT);
|
|
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
|
restoreHudVisibility = true;
|
|
sPictoState = PICTO_BOX_STATE_OFF;
|
|
} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_B)) {
|
|
play->actorCtx.flags &= ~ACTORCTX_FLAG_PICTO_BOX_ON;
|
|
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
|
restoreHudVisibility = true;
|
|
sPictoState = PICTO_BOX_STATE_OFF;
|
|
} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) ||
|
|
(AudioVoice_GetWord() == VOICE_WORD_ID_CHEESE)) {
|
|
if (!CHECK_EVENTINF(EVENTINF_41) ||
|
|
(CHECK_EVENTINF(EVENTINF_41) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
|
|
Audio_PlaySfx(NA_SE_SY_CAMERA_SHUTTER);
|
|
SREG(89) = 1;
|
|
play->haltAllActors = true;
|
|
sPictoState = PICTO_BOX_STATE_SETUP_PHOTO;
|
|
sPictoPhotoBeingTaken = true;
|
|
}
|
|
}
|
|
} else if ((sPictoState >= PICTO_BOX_STATE_SETUP_PHOTO) && (Message_GetState(&play->msgCtx) == 4) &&
|
|
Message_ShouldAdvance(play)) {
|
|
play->haltAllActors = false;
|
|
player->stateFlags1 &= ~PLAYER_STATE1_200;
|
|
Message_CloseTextbox(play);
|
|
if (play->msgCtx.choiceIndex != 0) {
|
|
Audio_PlaySfx_MessageCancel();
|
|
func_80115844(play, DO_ACTION_STOP);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
|
|
sPictoState = PICTO_BOX_STATE_LENS;
|
|
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
|
} else {
|
|
Audio_PlaySfx_MessageDecide();
|
|
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
|
restoreHudVisibility = true;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
sPictoState = PICTO_BOX_STATE_OFF;
|
|
if (sPictoPhotoBeingTaken) {
|
|
Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : gWorkBuffer,
|
|
(u8*)((void)0, gSaveContext.pictoPhotoI5),
|
|
PICTO_PHOTO_WIDTH * PICTO_PHOTO_HEIGHT);
|
|
Snap_RecordPictographedActors(play);
|
|
}
|
|
play->actorCtx.flags &= ~ACTORCTX_FLAG_PICTO_BOX_ON;
|
|
SET_QUEST_ITEM(QUEST_PICTOGRAPH);
|
|
sPictoPhotoBeingTaken = false;
|
|
}
|
|
}
|
|
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
|
|
(gSaveContext.save.entrance == ENTRANCE(WATERFALL_RAPIDS, 1)) &&
|
|
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
// Beaver race minigame
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
} else if ((gSaveContext.save.entrance == ENTRANCE(GORON_RACETRACK, 1)) &&
|
|
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
// Goron race minigame
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP);
|
|
} else if (play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON) {
|
|
// Related to pictograph
|
|
if (!CHECK_QUEST_ITEM(QUEST_PICTOGRAPH)) {
|
|
func_80115844(play, DO_ACTION_STOP);
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
|
|
sPictoState = PICTO_BOX_STATE_LENS;
|
|
} else {
|
|
Play_DecompressI5ToI8((u8*)((void)0, gSaveContext.pictoPhotoI5),
|
|
(play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : gWorkBuffer,
|
|
PICTO_PHOTO_WIDTH * PICTO_PHOTO_HEIGHT);
|
|
play->haltAllActors = true;
|
|
sPictoState = PICTO_BOX_STATE_SETUP_PHOTO;
|
|
}
|
|
} else {
|
|
// Continue processing the remaining cases
|
|
Interface_UpdateButtonsPart2(play);
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A continuation of the if-else chain from Interface_UpdateButtonsPart1
|
|
* Also used directly when opening the pause menu i.e. skips part 1
|
|
*/
|
|
// @recomp Patched in the same way as Interface_UpdateButtonsPart1
|
|
void Interface_UpdateButtonsPart2(PlayState* play) {
|
|
MessageContext* msgCtx = &play->msgCtx;
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
Player* player = GET_PLAYER(play);
|
|
s16 e;
|
|
s16 restoreHudVisibility = false;
|
|
|
|
if (CHECK_EVENTINF(EVENTINF_41)) {
|
|
// Related to swamp boat (non-minigame)?
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX) || (msgCtx->msgMode != MSGMODE_NONE)) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (sPictoState == PICTO_BOX_STATE_OFF) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_90_20)) {
|
|
// Fishermans's jumping minigame
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08)) {
|
|
// Swordsman's log minigame
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP);
|
|
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_84_20)) {
|
|
// Related to moon child
|
|
if (player->currentMask == PLAYER_MASK_FIERCE_DEITY) {
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) == ITEM_MASK_FIERCE_DEITY) ||
|
|
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) && (GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK))) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) && (GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_ZORA)) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
}
|
|
} else if ((play->sceneId == SCENE_SPOT00) && (gSaveContext.sceneLayer == 6)) {
|
|
// Unknown cutscene
|
|
for (e = 0; e < EQUIP_SLOT_C_RIGHT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (CHECK_EVENTINF(EVENTINF_34)) {
|
|
// Deku playground minigame
|
|
if (player->stateFlags3 & PLAYER_STATE3_1000000) {
|
|
if (gSaveContext.save.saveInfo.inventory.items[SLOT_DEKU_NUT] == ITEM_DEKU_NUT) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
} else {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility || (gSaveContext.hudVisibility != HUD_VISIBILITY_A_B_MINIMAP)) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
|
restoreHudVisibility = false;
|
|
}
|
|
} else if (player->stateFlags3 & PLAYER_STATE3_1000000) {
|
|
// Nuts on B (from flying as Deku Link)
|
|
if (gSaveContext.save.saveInfo.inventory.items[SLOT_DEKU_NUT] == ITEM_DEKU_NUT) {
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_DEKU_NUT) {
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_ENABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
|
|
if (restoreHudVisibility) {
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
}
|
|
} else if (!gSaveContext.save.saveInfo.playerData.isMagicAcquired && (CUR_FORM == PLAYER_FORM_DEKU) &&
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_DEKU_NUT)) {
|
|
// Nuts on B (as Deku Link)
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_FD;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
} else if ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
|
|
(Player_GetEnvironmentalHazard(play) <= PLAYER_ENV_HAZARD_UNDERWATER_FREE)) {
|
|
// Swimming underwater
|
|
if (CUR_FORM != PLAYER_FORM_ZORA) {
|
|
if ((player->currentMask == PLAYER_MASK_BLAST) && (player->blastMaskTimer == 0)) {
|
|
if (gSaveContext.bButtonStatus == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
gSaveContext.bButtonStatus = BTN_ENABLED;
|
|
} else if ((interfaceCtx->bButtonDoAction == DO_ACTION_EXPLODE) &&
|
|
(player->currentMask == PLAYER_MASK_BLAST)) {
|
|
if (gSaveContext.bButtonStatus != BTN_DISABLED) {
|
|
gSaveContext.bButtonStatus = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_MASK_ZORA) {
|
|
if (Player_GetEnvironmentalHazard(play) == PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) {
|
|
if (!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK))) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
}
|
|
|
|
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
|
if (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) {
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
}
|
|
} else if (player->stateFlags1 & PLAYER_STATE1_200000) {
|
|
// First person view
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_LENS_OF_TRUTH) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
} else {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (player->stateFlags1 & PLAYER_STATE1_2000) {
|
|
// Hanging from a ledge
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
|
|
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
|
|
set_extra_item_slot_status(BTN_DISABLED);
|
|
restoreHudVisibility = true;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
} else {
|
|
// End of special event cases
|
|
|
|
// B button
|
|
if ((interfaceCtx->bButtonDoAction == DO_ACTION_EXPLODE) && (player->currentMask == PLAYER_MASK_BLAST) &&
|
|
(player->blastMaskTimer != 0)) {
|
|
// Cooldown period for blast mask
|
|
if (gSaveContext.bButtonStatus != BTN_DISABLED) {
|
|
gSaveContext.bButtonStatus = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else {
|
|
// default to enabled
|
|
if (gSaveContext.bButtonStatus == BTN_DISABLED) {
|
|
gSaveContext.bButtonStatus = BTN_ENABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
|
|
// Apply B button restriction
|
|
if (interfaceCtx->restrictions.bButton == 0) {
|
|
if ((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMB) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMBCHU)) {
|
|
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_ENABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) =
|
|
ITEM_SWORD_KOKIRI + GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) - EQUIP_VALUE_SWORD_KOKIRI;
|
|
}
|
|
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = BUTTON_STATUS(EQUIP_SLOT_B);
|
|
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
restoreHudVisibility = true;
|
|
} else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_NONE) {
|
|
if (interfaceCtx->bButtonDoAction != 0) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
}
|
|
} else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_NONE) {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
} else {
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
|
|
}
|
|
}
|
|
} else if (interfaceCtx->restrictions.bButton != 0) {
|
|
if ((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMB) ||
|
|
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOMBCHU)) {
|
|
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
}
|
|
|
|
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = BUTTON_STATUS(EQUIP_SLOT_B);
|
|
|
|
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
|
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
|
}
|
|
restoreHudVisibility = true;
|
|
}
|
|
if (BUTTON_STATUS(EQUIP_SLOT_B) != BTN_DISABLED) {
|
|
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// C buttons
|
|
if (GET_PLAYER_FORM == player->transformation) {
|
|
for (e = 0; e < TOTAL_SLOT_COUNT; e++) {
|
|
s16 i = to_slot_index(e);
|
|
// Individual C button
|
|
if (!gPlayerFormItemRestrictions[GET_PLAYER_FORM][GET_CUR_FORM_BTN_ITEM(i)]) {
|
|
// Item not usable in current playerForm
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (player->actor.id != ACTOR_PLAYER) {
|
|
// Currently not playing as the main player
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (player->currentMask == PLAYER_MASK_GIANT) {
|
|
// Currently wearing Giant's Mask
|
|
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_MASK_GIANT) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_MASK_GIANT) {
|
|
// Giant's Mask is equipped
|
|
if (play->sceneId != SCENE_INISIE_BS) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_MASK_FIERCE_DEITY) {
|
|
// Fierce Deity's Mask is equipped
|
|
if ((play->sceneId != SCENE_MITURIN_BS) && (play->sceneId != SCENE_HAKUGIN_BS) &&
|
|
(play->sceneId != SCENE_SEA_BS) && (play->sceneId != SCENE_INISIE_BS) &&
|
|
(play->sceneId != SCENE_LAST_BS)) {
|
|
if (BUTTON_STATUS(i) != BTN_DISABLED) {
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
restoreHudVisibility = true;
|
|
}
|
|
} else if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
} else {
|
|
// End of special item cases. Apply restrictions to buttons
|
|
if (interfaceCtx->restrictions.tradeItems != 0) {
|
|
if (((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) ||
|
|
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) ||
|
|
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA_OF_TIME)) {
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (interfaceCtx->restrictions.tradeItems == 0) {
|
|
if (((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) ||
|
|
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) ||
|
|
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA_OF_TIME)) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->restrictions.masks != 0) {
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) {
|
|
if (!BUTTON_STATUS(i)) { // == BTN_ENABLED
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (interfaceCtx->restrictions.masks == 0) {
|
|
if ((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->restrictions.pictoBox != 0) {
|
|
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTOGRAPH_BOX) {
|
|
if (!BUTTON_STATUS(i)) { // == BTN_ENABLED
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
} else if (interfaceCtx->restrictions.pictoBox == 0) {
|
|
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTOGRAPH_BOX) {
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
}
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->restrictions.all != 0) {
|
|
if (!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA_OF_TIME) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX)) {
|
|
|
|
if (BUTTON_STATUS(i) == BTN_ENABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_DISABLED;
|
|
}
|
|
}
|
|
} else if (interfaceCtx->restrictions.all == 0) {
|
|
if (!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MOONS_TEAR) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA_OF_TIME) &&
|
|
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) &&
|
|
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX)) {
|
|
|
|
if (BUTTON_STATUS(i) == BTN_DISABLED) {
|
|
restoreHudVisibility = true;
|
|
BUTTON_STATUS(i) = BTN_ENABLED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (restoreHudVisibility && (play->activeCamId == CAM_ID_MAIN) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
|
(play->transitionMode == TRANS_MODE_OFF)) {
|
|
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
|
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Sets the button alphas to be dimmed for disabled buttons, or to the requested alpha for non-disabled buttons
|
|
*/
|
|
// @recomp Patched to also set extra slot alpha values.
|
|
void Interface_UpdateButtonAlphasByStatus(PlayState* play, s16 risingAlpha) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
|
|
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) || (gSaveContext.bButtonStatus == BTN_DISABLED)) {
|
|
if (interfaceCtx->bAlpha != 70) {
|
|
interfaceCtx->bAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] == BTN_DISABLED) {
|
|
if (interfaceCtx->cLeftAlpha != 70) {
|
|
interfaceCtx->cLeftAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] == BTN_DISABLED) {
|
|
if (interfaceCtx->cDownAlpha != 70) {
|
|
interfaceCtx->cDownAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] == BTN_DISABLED) {
|
|
if (interfaceCtx->cRightAlpha != 70) {
|
|
interfaceCtx->cRightAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SLOT_A] == BTN_DISABLED) {
|
|
if (interfaceCtx->aAlpha != 70) {
|
|
interfaceCtx->aAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_statuses[i] == BTN_DISABLED) {
|
|
if (extra_item_slot_alphas[i] != 70) {
|
|
extra_item_slot_alphas[i] = 70;
|
|
}
|
|
}
|
|
else {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Lower button alphas on the HUD to the requested value
|
|
* If (gSaveContext.hudVisibilityForceButtonAlphasByStatus), then instead update button alphas
|
|
* depending on button status
|
|
*/
|
|
// @recomp Patched to also set extra slot alpha values.
|
|
void Interface_UpdateButtonAlphas(PlayState* play, s16 dimmingAlpha, s16 risingAlpha) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
|
|
if (gSaveContext.hudVisibilityForceButtonAlphasByStatus) {
|
|
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
|
|
return;
|
|
}
|
|
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
// @recomp Patched to also set extra slot alpha values.
|
|
void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
s16 risingAlpha = 255 - dimmingAlpha;
|
|
|
|
switch (gSaveContext.nextHudVisibility) {
|
|
case HUD_VISIBILITY_NONE:
|
|
case HUD_VISIBILITY_NONE_ALT:
|
|
case HUD_VISIBILITY_B:
|
|
if (gSaveContext.nextHudVisibility == HUD_VISIBILITY_B) {
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
} else {
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_WITH_OVERWRITE:
|
|
// aAlpha is immediately overwritten in Interface_UpdateButtonAlphas
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha + 0);
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// aAlpha is immediately overwritten below
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE:
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE:
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
|
|
|
|
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (play->sceneId == SCENE_SPOT00) {
|
|
if (interfaceCtx->minimapAlpha < 170) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
} else {
|
|
interfaceCtx->minimapAlpha = 170;
|
|
}
|
|
} else if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED:
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_B_ALT:
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B_MINIMAP:
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) ||
|
|
(gSaveContext.bButtonStatus == ITEM_NONE)) {
|
|
if (interfaceCtx->bAlpha != 70) {
|
|
interfaceCtx->bAlpha = 70;
|
|
}
|
|
} else {
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE:
|
|
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC_C:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_ALL_NO_MINIMAP:
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B_C:
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cLeftAlpha != 255) {
|
|
interfaceCtx->cLeftAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
interfaceCtx->cDownAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
interfaceCtx->cRightAlpha = risingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if (extra_item_slot_alphas[i] != 255) {
|
|
extra_item_slot_alphas[i] = risingAlpha;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_B_MINIMAP:
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_HEARTS_MAGIC_MINIMAP:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP:
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
|
interfaceCtx->bAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_B_MAGIC:
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
|
interfaceCtx->aAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B:
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
|
interfaceCtx->minimapAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
|
interfaceCtx->magicAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
|
interfaceCtx->healthAlpha = dimmingAlpha;
|
|
}
|
|
|
|
break;
|
|
|
|
case HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP:
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cDownAlpha = dimmingAlpha;
|
|
}
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
|
interfaceCtx->cRightAlpha = dimmingAlpha;
|
|
}
|
|
|
|
// @recomp
|
|
for (int i = 0; i < EXTRA_ITEM_SLOT_COUNT; i++) {
|
|
if ((extra_item_slot_alphas[i] != 0) && (extra_item_slot_alphas[i] > dimmingAlpha)) {
|
|
extra_item_slot_alphas[i] = dimmingAlpha;
|
|
}
|
|
}
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
interfaceCtx->bAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
interfaceCtx->aAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
interfaceCtx->minimapAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
interfaceCtx->magicAlpha = risingAlpha;
|
|
}
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
interfaceCtx->healthAlpha = risingAlpha;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->minimapAlpha >= 255)) {
|
|
interfaceCtx->minimapAlpha = 255;
|
|
}
|
|
}
|
|
|
|
INCBIN(dpad_icon, "dpad.rgba32.bin");
|
|
|
|
#define DPAD_W 18
|
|
#define DPAD_H 18
|
|
|
|
#define DPAD_IMG_W 32
|
|
#define DPAD_IMG_H 32
|
|
|
|
#define DPAD_DSDX (s32)(1024.0f * (float)(DPAD_IMG_W) / (DPAD_W))
|
|
#define DPAD_DTDY (s32)(1024.0f * (float)(DPAD_IMG_H) / (DPAD_H))
|
|
|
|
#define DPAD_CENTER_X 40
|
|
#define DPAD_CENTER_Y 84
|
|
|
|
#define ICON_IMG_SIZE 32
|
|
#define ICON_SIZE 16
|
|
#define ICON_DIST 14
|
|
|
|
#define ICON_DSDX (s32)(1024.0f * (float)(ICON_IMG_SIZE) / (ICON_SIZE))
|
|
#define ICON_DTDY (s32)(1024.0f * (float)(ICON_IMG_SIZE) / (ICON_SIZE))
|
|
|
|
s32 dpad_item_icon_positions[4][2] = {
|
|
{ 0, -ICON_DIST},
|
|
{ -ICON_DIST, 0 },
|
|
{ ICON_DIST, 0 },
|
|
{ 0, ICON_DIST - 2 }
|
|
};
|
|
|
|
Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
|
|
s16 r, s16 g, s16 b, s16 a);
|
|
|
|
void draw_dpad(PlayState* play) {
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 1);
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, dpad_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, DPAD_IMG_W, DPAD_IMG_H, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
// Determine the maximum alpha of all the D-Pad items and use that as the alpha of the D-Pad itself.
|
|
int alpha = 0;
|
|
for (int i = 0; i < 4; i++) {
|
|
int cur_alpha = extra_item_slot_alphas[i];
|
|
alpha = MAX(alpha, cur_alpha);
|
|
}
|
|
|
|
// Check if none of the D-Pad items have been obtained and clamp the alpha to 70 if so.
|
|
bool item_obtained = false;
|
|
for (int i = 0; i < 4; i++) {
|
|
s32 item = extra_button_items[0][i];
|
|
if ((item != ITEM_NONE) && (INV_CONTENT(item) == item)) {
|
|
item_obtained = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!item_obtained) {
|
|
alpha = MIN(alpha, 70);
|
|
}
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
OVERLAY_DISP = Gfx_DrawRect_DropShadow(OVERLAY_DISP, DPAD_CENTER_X - (DPAD_W/2), DPAD_CENTER_Y - (DPAD_W/2), DPAD_W, DPAD_H,
|
|
DPAD_DSDX, DPAD_DTDY,
|
|
255, 255, 255, alpha);
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 0);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
bool dpad_item_icons_loaded = false;
|
|
u8 dpad_item_textures[4][ICON_IMG_SIZE * ICON_IMG_SIZE * 4] __attribute__((aligned(8)));
|
|
|
|
void draw_dpad_icons(PlayState* play) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
|
|
if (!dpad_item_icons_loaded) {
|
|
for (int i = 0; i < 4; i++) {
|
|
CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_static_yar), extra_button_items[0][i], dpad_item_textures[i], sizeof(dpad_item_textures[i]));
|
|
}
|
|
|
|
dpad_item_icons_loaded = true;
|
|
}
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 1);
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, dpad_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, DPAD_IMG_W, DPAD_IMG_H, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
s32 item = extra_button_items[0][i];
|
|
if ((item != ITEM_NONE) && (INV_CONTENT(item) == item)) {
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, dpad_item_textures[i], G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, extra_item_slot_alphas[i]);
|
|
gSPTextureRectangle(OVERLAY_DISP++,
|
|
(dpad_item_icon_positions[i][0] + DPAD_CENTER_X - (ICON_SIZE/2)) * 4, (dpad_item_icon_positions[i][1] + DPAD_CENTER_Y - (ICON_SIZE/2)) * 4,
|
|
(dpad_item_icon_positions[i][0] + DPAD_CENTER_X + (ICON_SIZE/2)) * 4, (dpad_item_icon_positions[i][1] + DPAD_CENTER_Y + (ICON_SIZE/2)) * 4,
|
|
0,
|
|
0, 0,
|
|
ICON_DSDX, ICON_DTDY);
|
|
}
|
|
}
|
|
|
|
gEXForceUpscale2D(OVERLAY_DISP++, 0);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|