mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-17 03:19:15 +01:00
23eb6b7eea
* 64 bit framebuffer for rt64 * Remove mention of motion blur cap from readme * Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs * Increase dither noise strength at higher resolutions to make it more noticeable --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
167 lines
4.9 KiB
C++
167 lines
4.9 KiB
C++
#ifndef __ultramodern_HPP__
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#define __ultramodern_HPP__
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#include <thread>
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#include <cassert>
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#include <stdexcept>
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#include <span>
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#undef MOODYCAMEL_DELETE_FUNCTION
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#define MOODYCAMEL_DELETE_FUNCTION = delete
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#include "lightweightsemaphore.h"
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#include "ultra64.h"
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#if defined(_WIN32)
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# define WIN32_LEAN_AND_MEAN
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# include <Windows.h>
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#elif defined(__ANDROID__)
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# include "android/native_window.h"
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#elif defined(__linux__)
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# include "X11/Xlib.h"
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# undef None
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# undef Status
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# undef LockMask
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# undef Always
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# undef Success
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#endif
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struct UltraThreadContext {
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std::thread host_thread;
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moodycamel::LightweightSemaphore running;
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moodycamel::LightweightSemaphore initialized;
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};
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namespace ultramodern {
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#if defined(_WIN32)
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// Native HWND handle to the target window.
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struct WindowHandle {
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HWND window;
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DWORD thread_id = (DWORD)-1;
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auto operator<=>(const WindowHandle&) const = default;
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};
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#elif defined(__ANDROID__)
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using WindowHandle = ANativeWindow*;
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#elif defined(__linux__)
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struct WindowHandle {
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Display* display;
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Window window;
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auto operator<=>(const WindowHandle&) const = default;
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};
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#endif
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// We need a place in rdram to hold the PI handles, so pick an address in extended rdram
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constexpr uint32_t rdram_size = 1024 * 1024 * 16; // 16MB to give extra room for anything custom
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constexpr int32_t cart_handle = 0x80800000;
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constexpr int32_t drive_handle = (int32_t)(cart_handle + sizeof(OSPiHandle));
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constexpr int32_t flash_handle = (int32_t)(drive_handle + sizeof(OSPiHandle));
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constexpr uint32_t save_size = 1024 * 1024 / 8; // Maximum save size, 1Mbit for flash
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// Initialization.
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void preinit(RDRAM_ARG WindowHandle window_handle);
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void init_saving(RDRAM_ARG1);
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void init_events(RDRAM_ARG WindowHandle window_handle);
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void init_timers(RDRAM_ARG1);
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void init_thread_cleanup();
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// Thread queues.
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constexpr PTR(PTR(OSThread)) running_queue = (PTR(PTR(OSThread)))-1;
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void thread_queue_insert(RDRAM_ARG PTR(PTR(OSThread)) queue, PTR(OSThread) toadd);
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PTR(OSThread) thread_queue_pop(RDRAM_ARG PTR(PTR(OSThread)) queue);
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bool thread_queue_remove(RDRAM_ARG PTR(PTR(OSThread)) queue_, PTR(OSThread) t_);
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bool thread_queue_empty(RDRAM_ARG PTR(PTR(OSThread)) queue);
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PTR(OSThread) thread_queue_peek(RDRAM_ARG PTR(PTR(OSThread)) queue);
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// Message queues.
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void wait_for_external_message(RDRAM_ARG1);
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// Thread scheduling.
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void check_running_queue(RDRAM_ARG1);
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void run_next_thread_and_wait(RDRAM_ARG1);
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void resume_thread_and_wait(RDRAM_ARG OSThread* t);
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void schedule_running_thread(RDRAM_ARG PTR(OSThread) t);
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void cleanup_thread(UltraThreadContext* thread_context);
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uint32_t permanent_thread_count();
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uint32_t temporary_thread_count();
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struct thread_terminated : std::exception {};
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enum class ThreadPriority {
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Low,
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Normal,
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High,
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VeryHigh,
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Critical
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};
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void set_native_thread_name(const std::string& name);
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void set_native_thread_priority(ThreadPriority pri);
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PTR(OSThread) this_thread();
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void set_main_thread();
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bool is_game_thread();
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void submit_rsp_task(RDRAM_ARG PTR(OSTask) task);
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void send_si_message(RDRAM_ARG1);
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uint32_t get_speed_multiplier();
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// Time
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std::chrono::high_resolution_clock::time_point get_start();
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std::chrono::high_resolution_clock::duration time_since_start();
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void measure_input_latency();
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void sleep_milliseconds(uint32_t millis);
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void sleep_until(const std::chrono::high_resolution_clock::time_point& time_point);
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// Graphics
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uint32_t get_target_framerate(uint32_t original);
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uint32_t get_display_refresh_rate();
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float get_resolution_scale();
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void load_shader_cache(std::span<const char> cache_data);
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// Audio
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void init_audio();
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void set_audio_frequency(uint32_t freq);
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void queue_audio_buffer(RDRAM_ARG PTR(s16) audio_data, uint32_t byte_count);
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uint32_t get_remaining_audio_bytes();
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struct audio_callbacks_t {
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using queue_samples_t = void(int16_t*, size_t);
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using get_samples_remaining_t = size_t();
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using set_frequency_t = void(uint32_t);
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queue_samples_t* queue_samples;
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get_samples_remaining_t* get_frames_remaining;
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set_frequency_t* set_frequency;
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};
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// Input
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struct input_callbacks_t {
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using poll_input_t = void(void);
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using get_input_t = void(uint16_t*, float*, float*);
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using set_rumble_t = void(bool);
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poll_input_t* poll_input;
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get_input_t* get_input;
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set_rumble_t* set_rumble;
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};
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struct gfx_callbacks_t {
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using gfx_data_t = void*;
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using create_gfx_t = gfx_data_t();
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using create_window_t = WindowHandle(gfx_data_t);
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using update_gfx_t = void(gfx_data_t);
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create_gfx_t* create_gfx;
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create_window_t* create_window;
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update_gfx_t* update_gfx;
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};
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bool is_game_started();
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void quit();
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void join_event_threads();
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void join_thread_cleaner_thread();
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void join_saving_thread();
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} // namespace ultramodern
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define debug_printf(...)
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//#define debug_printf(...) printf(__VA_ARGS__);
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#endif
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