Zelda64Recomp/include
2024-02-17 22:12:23 -05:00
..
disable_warnings.h Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
recomp_config.h Save controls and graphics configs to files after editing and load them on startup 2024-01-21 19:21:58 -05:00
recomp_helpers.h Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
recomp_input.h Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
recomp_ui.h Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen 2024-02-17 22:12:23 -05:00
recomp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
rsp_vu_impl.h Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rsp_vu.h Initial compile on linux 2023-10-23 15:03:16 -04:00
rsp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
rt64_layer.h Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing 2024-02-04 22:55:15 -05:00
sections.h Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00