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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-24 13:49:22 +01:00
29 lines
972 B
C
29 lines
972 B
C
#include "patches.h"
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#include "overlays/actors/ovl_En_Test7/z_en_test7.h"
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#define THIS ((EnTest7*)thisx)
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void func_80AF118C(PlayState* play, OwlWarpFeather* feathers, EnTest7* this, s32 arg3, s32 arg4); // EnTest7_UpdateFeathers
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void func_80AF2350(EnTest7* this, PlayState* play); // EnTest7_WarpCsWarp
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RECOMP_PATCH void EnTest7_Update(Actor* thisx, PlayState* play) {
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EnTest7* this = THIS;
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this->actionFunc(this, play);
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if (this->playerCamFunc != NULL) {
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this->playerCamFunc(this, play);
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}
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this->timer++;
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func_80AF118C(play, this->feathers, this, (this->flags & OWL_WARP_FLAGS_8) != 0,
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(this->flags & OWL_WARP_FLAGS_10) != 0);
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// @recomp Allow skipping the Song of Soaring cutscene.
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Input* input = CONTROLLER1(&play->state);
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if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_B) && (OWL_WARP_CS_GET_OCARINA_MODE(&this->actor) != ENTEST7_ARRIVE)) {
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func_80AF2350(thisx, play);
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}
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} |