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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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17 lines
695 B
TOML
17 lines
695 B
TOML
# Custom symbols used for patches.
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[[section]]
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name = "ABSOLUTE_SYMS"
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vram = 0x00000000
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size = 0x0
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symbols = [
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# Alternate references to symbols that would otherwise be relocated
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{ name = "Setup_Init_NORELOCATE", vram = 0x80173338 }, # Not relocatable, but here for uniformity with the other gamestate funcs
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{ name = "MapSelect_Init_NORELOCATE", vram = 0x80801B4C },
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{ name = "ConsoleLogo_Init_NORELOCATE", vram = 0x8080074C },
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{ name = "Play_Init_NORELOCATE", vram = 0x8016A2C8 },
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{ name = "TitleSetup_Init_NORELOCATE", vram = 0x80803F30 },
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{ name = "FileSelect_Init_NORELOCATE", vram = 0x80813C98 },
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{ name = "DayTelop_Init_NORELOCATE", vram = 0x80815820 },
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]
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