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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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23eb6b7eea
* 64 bit framebuffer for rt64 * Remove mention of motion blur cap from readme * Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs * Increase dither noise strength at higher resolutions to make it more noticeable --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
12 lines
304 B
C
12 lines
304 B
C
#ifndef __PATCH_GRAPHICS_H__
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#define __PATCH_GRAPHICS_H__
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#include "patch_helpers.h"
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DECLARE_FUNC(float, recomp_get_aspect_ratio, float);
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DECLARE_FUNC(s32, recomp_get_target_framerate, s32);
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DECLARE_FUNC(s32, recomp_high_precision_fb_enabled);
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DECLARE_FUNC(float, recomp_get_resolution_scale);
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#endif
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