mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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1bbdbfacd2
* Added Recomp Events for first-person aiming. * Mods can now force right-stick aiming. * Refactored aiming event code for formatting and clarity.
30 lines
943 B
C
30 lines
943 B
C
#ifndef __INPUT_H__
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#define __INPUT_H__
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#include "patch_helpers.h"
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typedef enum {
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RECOMP_CAMERA_NORMAL,
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RECOMP_CAMERA_DUALANALOG,
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} RecompCameraMode;
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typedef enum {
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RECOMP_AIMING_OVERRIDE_OFF = 0,
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RECOMP_AIMING_OVERRIDE_DISABLE_LEFT_STICK = 1,
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RECOMP_AIMING_OVERRIDE_FORCE_RIGHT_STICK = 2
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} RecompAimingOverideMode;
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extern RecompCameraMode recomp_camera_mode;
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extern RecompAimingOverideMode recomp_aiming_override_mode;
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DECLARE_FUNC(void, recomp_get_gyro_deltas, float* x, float* y);
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DECLARE_FUNC(void, recomp_get_mouse_deltas, float* x, float* y);
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DECLARE_FUNC(s32, recomp_get_targeting_mode);
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DECLARE_FUNC(void, recomp_get_inverted_axes, s32* x, s32* y);
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DECLARE_FUNC(s32, recomp_analog_cam_enabled);
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DECLARE_FUNC(void, recomp_get_analog_inverted_axes, s32* x, s32* y);
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DECLARE_FUNC(void, recomp_get_camera_inputs, float* x, float* y);
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DECLARE_FUNC(void, recomp_set_right_analog_suppressed, s32 suppressed);
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#endif
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