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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
RAMBASE = 0x80801000; /* Used to hold any new symbols */
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PATCH_RAM_END = 0x81000000; /* Amount of extra ram allocated by recomp */
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MEMORY {
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extram : ORIGIN = RAMBASE, LENGTH = 64M
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rom : ORIGIN = 0, LENGTH = 64M
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}
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SECTIONS {
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.ctors : { *(.ctors*) *(.init_array*) } >extram AT >rom
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.dtors : { *(.dtors*) } >extram AT >rom
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.text : { *(.text*) } >extram AT >rom
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.recomp_patch : { *(.recomp_patch*) *(.recomp_force_patch*) } >extram AT >rom
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.recomp_export : { *(.recomp_export*) } >extram AT >rom
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.recomp_event : { *(.recomp_event*) } >extram AT >rom
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.rodata : { *(.rodata*) } >extram AT >rom
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.data : { *(.data*) } >extram AT >rom
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.bss (NOLOAD) : { *(.bss*) *(COMMON) } >extram
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ASSERT(. <= PATCH_RAM_END, "Maxed out recomp extra ram")
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.reloc 0 : { *(.reloc*) }
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.symtab 0 : { *(.symtab) }
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.strtab 0 : { *(.strtab) }
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.shstrtab 0 : { *(.shstrtab) }
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/DISCARD/ : { *(*); }
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}
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