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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-18 03:39:16 +01:00
30 lines
660 B
C++
30 lines
660 B
C++
#include <stdio.h>
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#if defined _WIN32 && (defined(_M_ARM) || defined(_M_ARM64))
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#include <Intrin.h>
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#include <arm_neon.h>
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#define CV_NEON 1
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#elif defined(__ARM_NEON)
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#include <arm_neon.h>
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#define CV_NEON 1
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#endif
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void test_aliased_type(const uint8x16_t &a) {}
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void test_aliased_type(const int8x16_t &a) {}
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#if defined CV_NEON
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int test() {
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const float src[] = {0.0f, 0.0f, 0.0f, 0.0f};
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float32x4_t val = vld1q_f32((const float32_t *)(src));
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return (int)vgetq_lane_f32(val, 0);
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}
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#else
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#error "NEON is not supported"
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#endif
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int main() {
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auto result = test();
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printf("NEON supported and test function executed. Result: %d\n", result);
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return 0;
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}
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