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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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33 lines
1014 B
C++
33 lines
1014 B
C++
#include <Windows.h>
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#include "ultra64.h"
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#include "multilibultra.hpp"
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extern "C" unsigned int sleep(unsigned int seconds) {
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Sleep(seconds * 1000);
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return 0;
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}
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void Multilibultra::native_init(void) {
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}
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void Multilibultra::native_thread_init(OSThread *t) {
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debug_printf("[Native] Init thread %d\n", t->id);
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}
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void Multilibultra::pause_thread_native_impl(OSThread *t) {
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debug_printf("[Native] Pause thread %d\n", t->id);
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// Pause the thread via the win32 API
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SuspendThread(t->context->host_thread.native_handle());
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// Perform a synchronous action to ensure that the thread is suspended
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// see: https://devblogs.microsoft.com/oldnewthing/20150205-00/?p=44743
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CONTEXT threadContext{};
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GetThreadContext(t->context->host_thread.native_handle(), &threadContext);
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}
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void Multilibultra::resume_thread_native_impl(UNUSED OSThread *t) {
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debug_printf("[Native] Resume thread %d\n", t->id);
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// Resume the thread
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ResumeThread(t->context->host_thread.native_handle());
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}
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