Zelda64Recomp/ultramodern/config.hpp

47 lines
1.1 KiB
C++

#ifndef __CONFIG_HPP__
#define __CONFIG_HPP__
#include "common/rt64_user_configuration.h"
namespace ultramodern {
enum class Resolution {
Original,
Original2x,
Auto,
OptionCount
};
enum class WindowMode {
Windowed,
Fullscreen,
OptionCount
};
struct GraphicsConfig {
Resolution res_option;
WindowMode wm_option;
RT64::UserConfiguration::AspectRatio ar_option;
RT64::UserConfiguration::Antialiasing msaa_option;
RT64::UserConfiguration::RefreshRate rr_option;
int rr_manual_value;
bool developer_mode;
auto operator<=>(const GraphicsConfig& rhs) const = default;
};
void set_graphics_config(const GraphicsConfig& config);
GraphicsConfig get_graphics_config();
NLOHMANN_JSON_SERIALIZE_ENUM(ultramodern::Resolution, {
{ultramodern::Resolution::Original, "Original"},
{ultramodern::Resolution::Original2x, "Original2x"},
{ultramodern::Resolution::Auto, "Auto"},
});
NLOHMANN_JSON_SERIALIZE_ENUM(ultramodern::WindowMode, {
{ultramodern::WindowMode::Windowed, "Windowed"},
{ultramodern::WindowMode::Fullscreen, "Fullscreen"}
});
};
#endif