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Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
15 lines
271 B
C++
15 lines
271 B
C++
#ifndef __ZELDA_GAME_H__
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#define __ZELDA_GAME_H__
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#include <cstdint>
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#include <span>
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#include <vector>
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namespace zelda64 {
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void quicksave_save();
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void quicksave_load();
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std::vector<uint8_t> decompress_mm(std::span<const uint8_t> compressed_rom);
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};
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#endif
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