mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-18 11:49:15 +01:00
24 lines
511 B
HLSL
24 lines
511 B
HLSL
struct Input {
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float4x4 transform;
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float2 translation;
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};
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[[vk::push_constant]]
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ConstantBuffer<Input> gInput : register(b0, space0);
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void VSMain(
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in float2 iPosition : POSITION,
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in float4 iColor : COLOR,
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in float2 iUV : TEXCOORD,
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out float4 oColor : COLOR,
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out float2 oUV : TEXCOORD,
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out float4 oPosition : SV_Position
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)
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{
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float2 translatedPos = iPosition + gInput.translation;
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oPosition = mul(gInput.transform, float4(translatedPos, 0, 1));
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oColor = iColor;
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oUV = iUV;
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}
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