Zelda64Recomp/include/zelda_game.h
Wiseguy c4c0f928b6
Modding function hooks (#530)
This commit updates the runtime for function hooking and implements any recomp-side functionality needed for them to fully hook (namely ROM decompression). For more details, see the relevant N64Recomp and N64ModernRuntime PRs.
2025-01-26 22:42:45 -05:00

15 lines
271 B
C++

#ifndef __ZELDA_GAME_H__
#define __ZELDA_GAME_H__
#include <cstdint>
#include <span>
#include <vector>
namespace zelda64 {
void quicksave_save();
void quicksave_load();
std::vector<uint8_t> decompress_mm(std::span<const uint8_t> compressed_rom);
};
#endif