mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-05 22:35:06 +01:00
79fc56f1fd
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations * Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation * Update N64Recomp commit in CI to symbol_reference_file branch * Remove option in patches toml that doesn't exist * Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics * Disable unpaired lo16 warnings and update N64Recomp in CI * Update build instructions to reflect that the decomp elf is no longer needed
25 lines
868 B
Plaintext
25 lines
868 B
Plaintext
RAMBASE = 0x80801000; /* Used to hold any new symbols */
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EXTRA_RAM_SIZE = 0x01000000; /* Amount of extra ram allocated by recomp */
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MEMORY {
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extram : ORIGIN = RAMBASE, LENGTH = 64M
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rom : ORIGIN = 0, LENGTH = 64M
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}
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SECTIONS {
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.ctors : { *(.ctors*) *(.init_array*) } >extram AT >rom
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.dtors : { *(.dtors*) } >extram AT >rom
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.text : { *(.text*) } >extram AT >rom
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.rodata : { *(.rodata*) } >extram AT >rom
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.data : { *(.data*) } >extram AT >rom
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.bss (NOLOAD) : { *(.bss*) *(COMMON) } >extram
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ASSERT(. < RAMBASE + EXTRA_RAM_SIZE, "Maxed out recomp extra ram")
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.reloc 0 : { *(.reloc*) }
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.symtab 0 : { *(.symtab) }
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.strtab 0 : { *(.strtab) }
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.shstrtab 0 : { *(.shstrtab) }
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/DISCARD/ : { *(*); }
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}
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