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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
// Required to include MM decomp headers without having built the repo
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#ifndef OBJECT_FALL2_H
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#define OBJECT_FALL2_H 1
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extern Vtx object_fall2Vtx_000000[];
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extern Gfx gOpenMouthMoonDL[];
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extern u64 gOpenMouthMoonFarSideTLUT[];
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extern u64 gOpenMouthMoonFaceTLUT[];
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extern u64 gOpenMouthMoonEyesTex[];
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extern u64 gOpenMouthMoonFarSideTex[];
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extern u64 gOpenMouthMoonFaceTex[];
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extern u64 gOpenMouthMoonTeethTex[];
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extern u8 object_fall2_Blob_005EF4[];
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extern Vtx object_fall2_Vtx_005F10[];
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extern Gfx object_fall2_DL_006E00[];
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extern Gfx object_fall2_DL_006EF0[];
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extern Gfx object_fall2_DL_006FF8[];
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extern Gfx object_fall2_DL_007100[];
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extern Gfx object_fall2_DL_007208[];
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extern Gfx object_fall2_DL_007310[];
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extern Gfx object_fall2_DL_007418[];
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extern Gfx object_fall2_DL_007520[];
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extern Gfx object_fall2_DL_007628[];
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extern Gfx object_fall2_DL_007730[];
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extern u64 object_fall2_Tex_007838[];
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extern u64 object_fall2_Tex_008038[];
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extern AnimatedMatTexScrollParams object_fall2_Matanimheader_008840TexScrollParams_008838[];
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extern AnimatedMaterial object_fall2_Matanimheader_008840[];
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extern u8 object_fall2_Blob_008898[];
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#endif
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