mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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3c34fa63c1
* Added analog cam and camera inversion options to menu, initial implementation of analog cam * Automatically suppress inputs on the right stick while analog cam is active * Return to automatic camera mode when pressing target * Add aiming inversion options * Add analog camera inversion options
16 lines
593 B
C
16 lines
593 B
C
#ifndef __CAMERA_PATCHES_H__
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#define __CAMERA_PATCHES_H__
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#include "z64camera.h"
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#define RELOAD_PARAMS(camera) ((camera->animState == 0) || (camera->animState == 10) || (camera->animState == 20))
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#define CAM_RODATA_SCALE(x) ((x)*100.0f)
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#define CAM_RODATA_UNSCALE(x) ((x)*0.01f)
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// Load the next value from camera read-only data stored in CameraModeValue
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#define GET_NEXT_RO_DATA(values) ((values++)->val)
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// Load the next value and scale down from camera read-only data stored in CameraModeValue
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#define GET_NEXT_SCALED_RO_DATA(values) CAM_RODATA_UNSCALE(GET_NEXT_RO_DATA(values))
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#endif
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