mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-28 07:34:19 +01:00
67 lines
2.6 KiB
C
67 lines
2.6 KiB
C
#include "patches.h"
|
|
#include "misc_funcs.h"
|
|
|
|
void Message_FindMessage(PlayState* play, u16 textId);
|
|
extern SceneEntranceTableEntry sSceneEntranceTable[];
|
|
|
|
char text_buffer[1024];
|
|
|
|
void do_warp(PlayState* play, u16 entrance){
|
|
play->nextEntrance = entrance;
|
|
gSaveContext.save.entrance = play->nextEntrance;
|
|
play->state.running = false;
|
|
play->state.init = gGameStateOverlayTable[GAMESTATE_PLAY].init;
|
|
play->state.size = gGameStateOverlayTable[GAMESTATE_PLAY].instanceSize;
|
|
|
|
// Gets the ingame name, may be useful for mods later on
|
|
// SceneEntranceTableEntry* scene_entrance_table_entry = &sSceneEntranceTable[entrance >> 9];
|
|
// if (scene_entrance_table_entry->table) {
|
|
// EntranceTableEntry* entrance_table_entry = scene_entrance_table_entry->table[0];
|
|
// recomp_printf("entrance_table_entry: 0x%08X\n", (uintptr_t)entrance_table_entry);
|
|
// int scene_id = ABS(entrance_table_entry->sceneId);
|
|
// recomp_printf("scene_id: %d\n", scene_id);
|
|
|
|
// SceneTableEntry* scene = &gSceneTable[scene_id];
|
|
// int title_text_id = scene->titleTextId;
|
|
// recomp_printf("title_text_id: %d\n", title_text_id);
|
|
|
|
// recomp_printf("play->msgCtx.messageEntryTable: 0x%08X\n", (uintptr_t)play->msgCtx.messageEntryTableNes);
|
|
|
|
// Message_FindMessageNES(play, title_text_id);
|
|
|
|
// recomp_printf("font->messageStart: 0x%08X font->messageEnd: 0x%08X\n", play->msgCtx.font.messageStart, play->msgCtx.font.messageEnd);
|
|
|
|
// DmaRequest req;
|
|
// req.vromAddr = play->msgCtx.font.messageStart + SEGMENT_ROM_START(message_data_static);
|
|
// req.dramAddr = text_buffer;
|
|
// req.size = play->msgCtx.font.messageEnd;
|
|
// recomp_printf("dma from vrom 0x%08X to vram 0x%08x of 0x%04X bytes\n", req.vromAddr, req.dramAddr, req.size);
|
|
// DmaMgr_ProcessMsg(&req);
|
|
|
|
// if (text_buffer[2] != (char)0xFE) {
|
|
// recomp_printf("Invalid text\n");
|
|
// *(volatile int*)0 = 0;
|
|
// }
|
|
|
|
// recomp_printf("text_buffer: %s\n", text_buffer + 11);
|
|
// }
|
|
// int scene = (entrance & 0xFF00) >> 8;
|
|
}
|
|
|
|
void debug_play_update(PlayState* play) {
|
|
u16 pending_warp = recomp_get_pending_warp();
|
|
if (pending_warp != 0xFFFF) {
|
|
do_warp(play, pending_warp);
|
|
}
|
|
|
|
u32 pending_set_time = recomp_get_pending_set_time();
|
|
if (pending_set_time != 0xFFFF) {
|
|
u8 day = (pending_set_time >> 16) & 0xFF;
|
|
u8 hour = (pending_set_time >> 8) & 0xFF;
|
|
u8 minute = (pending_set_time >> 0) & 0xFF;
|
|
|
|
gSaveContext.save.time = CLOCK_TIME(hour, minute);
|
|
gSaveContext.save.day = day;
|
|
}
|
|
}
|