mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-01 00:54:14 +01:00
76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
#include "patches.h"
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#include "misc_funcs.h"
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#include "loadfragment.h"
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void Main_ClearMemory(void* begin, void* end);
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void Main_InitMemory(void);
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void Main_InitScreen(void);
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// @recomp Patched to load the code segment in the recomp runtime.
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RECOMP_PATCH void Main_Init(void) {
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DmaRequest dmaReq;
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OSMesgQueue mq;
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OSMesg msg[1];
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size_t prevSize;
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osCreateMesgQueue(&mq, msg, ARRAY_COUNT(msg));
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prevSize = gDmaMgrDmaBuffSize;
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gDmaMgrDmaBuffSize = 0;
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// @recomp Load the code segment in the recomp runtime.
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recomp_load_overlays(SEGMENT_ROM_START(code), SEGMENT_START(code), SEGMENT_ROM_END(code) - SEGMENT_ROM_START(code));
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DmaMgr_SendRequestImpl(&dmaReq, SEGMENT_START(code), SEGMENT_ROM_START(code),
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SEGMENT_ROM_END(code) - SEGMENT_ROM_START(code), 0, &mq, NULL);
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Main_InitScreen();
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Main_InitMemory();
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osRecvMesg(&mq, NULL, OS_MESG_BLOCK);
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gDmaMgrDmaBuffSize = prevSize;
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Main_ClearMemory(SEGMENT_BSS_START(code), SEGMENT_BSS_END(code));
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}
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void Overlay_Relocate(void* allocatedRamAddr, OverlayRelocationSection* ovlRelocs, uintptr_t vramStart);
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// @recomp Patched to load the overlay in the recomp runtime.
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RECOMP_PATCH size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* ramStart, void* ramEnd, void* allocatedRamAddr) {
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uintptr_t vramStart = (uintptr_t)ramStart;
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uintptr_t vramEnd = (uintptr_t)ramEnd;
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s32 size = vromEnd - vromStart;
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uintptr_t end;
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OverlayRelocationSection* ovlRelocs;
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// @recomp Load the overlay in the recomp runtime.
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recomp_load_overlays(vromStart, allocatedRamAddr, vromEnd - vromStart);
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if (gOverlayLogSeverity >= 3) {}
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if (gOverlayLogSeverity >= 3) {}
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end = (uintptr_t)allocatedRamAddr + size;
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DmaMgr_SendRequest0(allocatedRamAddr, vromStart, size);
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ovlRelocs = (OverlayRelocationSection*)(end - ((s32*)end)[-1]);
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if (gOverlayLogSeverity >= 3) {}
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if (gOverlayLogSeverity >= 3) {}
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Overlay_Relocate(allocatedRamAddr, ovlRelocs, vramStart);
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if (ovlRelocs->bssSize != 0) {
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if (gOverlayLogSeverity >= 3) {}
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bzero((void*)end, ovlRelocs->bssSize);
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}
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size = vramEnd - vramStart;
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osWritebackDCache(allocatedRamAddr, size);
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osInvalICache(allocatedRamAddr, size);
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if (gOverlayLogSeverity >= 3) {}
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return size;
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}
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