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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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65 lines
2.0 KiB
TOML
65 lines
2.0 KiB
TOML
# Config file for Majora's Mask NTSC 1.0 Recompilation.
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[input]
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entrypoint = 0x80080000
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# Paths are relative to the location of this config file.
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output_func_path = "RecompiledFuncs"
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relocatable_sections_path = "overlays.us.rev1.txt"
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# elf_path = "mm.us.rev1.rom_uncompressed.elf"
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symbols_file_path = "Zelda64RecompSyms/mm.us.rev1.syms.toml"
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rom_file_path = "mm.us.rev1.rom_uncompressed.z64"
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[patches]
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stubs = [
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# Stub out unused functions that directly manipulate RCP status.
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"RcpUtils_PrintRegisterStatus",
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"RcpUtils_Reset",
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# Stub out an unnecessary function that accesses kseg1 addresses.
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"CIC6105_Init"
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]
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ignored = [
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# Not actually a function
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"D_80186028"
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]
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# Single-instruction patches
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# Write audio dlists to kseg0 (cached, 0x80...) addresses instead of kseg1 (uncached, 0xA0...) ones.
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# This saves the recompiler from needing to handle checking for kseg1 addresses on every memory operation.
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[[patches.instruction]]
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func = "AudioHeap_WritebackDCache"
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vram = 0x8018B510
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value = 0x3C010000 # lui $at, 0x2000 -> lui $at, 0x0000
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# These two may not be needed with RCP timeout detection disabled
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# # Pretend the RSP has already halted so that the game doesn't attempt to directly manipulate RSP registers.
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# [[patches.instruction]]
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# func = "Sched_HandleAudioCancel"
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# vram = 0x801763D8
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# value = 0x240F0001 # lw $t7, 0x0($s1) -> li $t7, 1
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# # Ditto.
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# [[patches.instruction]]
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# func = "Sched_HandleGfxCancel"
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# vram = 0x80176534
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# value = 0x240F0001 # lw $t7, 0x0($s1) -> li $t7, 1
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# Disable RCP timeout detection (sometimes throws false positives, not needed)
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[[patches.instruction]]
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func = "AudioMgr_HandleRetrace"
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vram = 0x80172DBC
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value = 0x00000000 # jal osSetTimer -> nop
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# Ditto.
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[[patches.instruction]]
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func = "Graph_TaskSet00"
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vram = 0x80174218
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value = 0x00000000 # jal osSetTimer -> nop
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# Prevent the minimap from drawing at a point where it can cause a crash when pausing.
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[[patches.instruction]]
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func = "func_80106644"
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vram = 0x80106684
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value = 0x29E10003 # slti $at, $t7, 0x4 -> slti $at, $t7, 0x3
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