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15 lines
246 B
C++
15 lines
246 B
C++
#ifndef __ZELDA_SUPPORT_H__
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#define __ZELDA_SUPPORT_H__
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#include <functional>
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namespace zelda64 {
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void dispatch_on_main_thread(std::function<void()> func);
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#ifdef __APPLE__
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const char* get_bundle_resource_directory();
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#endif
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}
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#endif
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