mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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79fc56f1fd
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations * Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation * Update N64Recomp commit in CI to symbol_reference_file branch * Remove option in patches toml that doesn't exist * Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics * Disable unpaired lo16 warnings and update N64Recomp in CI * Update build instructions to reflect that the decomp elf is no longer needed
17 lines
915 B
TOML
17 lines
915 B
TOML
# Config file for recompiling patches for the Majora's Mask NTSC 1.0 Recompilation.
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[input]
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# Paths are relative to the location of this config file.
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elf_path = "patches/patches.elf"
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output_func_path = "RecompiledPatches"
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single_file_output = true
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# Allow absolute symbols to be used as jump targets.
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use_absolute_symbols = true
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# Point the recompiler at the symbol files so that it can resolve relocations during recompilation.
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func_reference_syms_file = "Zelda64RecompSyms/mm.us.rev1.syms.toml"
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data_reference_syms_files = [ "Zelda64RecompSyms/mm.us.rev1.datasyms.toml", "Zelda64RecompSyms/mm.us.rev1.datasyms_static.toml" ]
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# Tell the recompiler to write the output binary. Doing this instead of using objcopy allows the recompiler to patch MIPS32 relocs.
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output_binary_path = "patches/patches.bin"
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# Do not emit warnings for unpaired LO16 values, as clang produces many of them.
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unpaired_lo16_warnings = false
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