Zelda64Recomp/patches/camera_transform_tagging.c

28 lines
1016 B
C

#include "patches.h"
#include "transform_ids.h"
s32 View_ApplyPerspective(View* view);
s32 View_ApplyOrtho(View* view);
/**
* Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho)
*/
void View_Apply(View* view, s32 mask) {
mask = (view->flags & mask) | (mask >> 4);
if (mask & VIEW_PROJECTION_ORTHO) {
View_ApplyOrtho(view);
} else {
View_ApplyPerspective(view);
}
// @recomp Tag the camera matrices
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx);
gEXMatrixGroup(POLY_OPA_DISP++, CAMERA_TRANSFORM_ID_START, G_EX_NOPUSH, G_MTX_PROJECTION, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
gEXMatrixGroup(POLY_XLU_DISP++, CAMERA_TRANSFORM_ID_START, G_EX_NOPUSH, G_MTX_PROJECTION, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
CLOSE_DISPS(gfxCtx);
}