mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-09-06 04:13:15 +02:00
57 lines
2.5 KiB
C
57 lines
2.5 KiB
C
#include "patches.h"
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#include "input.h"
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#include "z64shrink_window.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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extern u64 gFileSelOptionsButtonENGTex[];
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extern u64 gFileSelQuitButtonENGTex[];
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void FileSelect_Main(GameState* thisx);
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void FileSelect_InitContext(GameState* thisx);
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// @recomp The options button is now the quit button, so close recomp instead of opening the options.
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void FileSelect_RotateToOptions(GameState* thisx) {
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recomp_exit();
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}
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void FileSelect_Init(GameState* thisx) {
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s32 pad;
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FileSelectState* this = (FileSelectState*)thisx;
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size_t size;
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GameState_SetFramerateDivisor(&this->state, 1);
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Matrix_Init(&this->state);
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ShrinkWindow_Init();
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View_Init(&this->view, this->state.gfxCtx);
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// @recomp manually relocate these symbols as the recompiler doesn't do this automatically for patches yet.
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GameStateOverlay* ovl = &gGameStateOverlayTable[GAMESTATE_FILE_SELECT];
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this->state.main = (void*)((u32)FileSelect_Main - (u32)ovl->vramStart + (u32)ovl->loadedRamAddr);
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this->state.destroy = (void*)((u32)FileSelect_Destroy - (u32)ovl->vramStart + (u32)ovl->loadedRamAddr);
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FileSelect_InitContext(&this->state);
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Font_LoadOrderedFont(&this->font);
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size = SEGMENT_ROM_SIZE(title_static);
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this->staticSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(title_static), size);
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size = SEGMENT_ROM_SIZE(parameter_static);
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this->parameterSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->parameterSegment, SEGMENT_ROM_START(parameter_static), size);
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size = gObjectTable[OBJECT_MAG].vromEnd - gObjectTable[OBJECT_MAG].vromStart;
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this->titleSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->titleSegment, gObjectTable[OBJECT_MAG].vromStart, size);
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Audio_SetSpec(0xA);
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// Setting ioData to 1 and writing it to ioPort 7 will skip the harp intro
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Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, NA_BGM_FILE_SELECT, 0, 7, 1);
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// @recomp Replace the contents of the options button's texture with the quit button texture.
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// Lower impact than replacing the entire `FileSelect_DrawWindowContents` function.
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void* options_button_texture = (void*)(this->staticSegment + (u32)gFileSelOptionsButtonENGTex - 0x01000000);
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void* quit_button_texture = (void*)(this->staticSegment + (u32)gFileSelQuitButtonENGTex - 0x01000000);
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Lib_MemCpy(options_button_texture, quit_button_texture, 64 * 16 * sizeof(u16));
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}
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