Zelda64Recomp/portultra/platform_specific.h

32 lines
611 B
C

#ifndef __PLATFORM_SPECIFIC_H__
#define __PLATFORM_SPECIFIC_H__
#if defined(__linux__)
//#include <pthread.h>
//
//typedef struct {
// pthread_t t;
// pthread_barrier_t pause_barrier;
// pthread_mutex_t pause_mutex;
// pthread_cond_t pause_cond;
// void (*entrypoint)(void *);
// void *arg;
//} OSThreadNative;
#elif defined(_WIN32)
//#include <pthread.h>
//
//typedef struct {
// pthread_t t;
// pthread_barrier_t pause_barrier;
// pthread_mutex_t pause_mutex;
// pthread_cond_t pause_cond;
// void (*entrypoint)(void*);
// void* arg;
//} OSThreadNative;
#endif
#endif