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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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32 lines
611 B
C
32 lines
611 B
C
#ifndef __PLATFORM_SPECIFIC_H__
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#define __PLATFORM_SPECIFIC_H__
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#if defined(__linux__)
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//#include <pthread.h>
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//
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//typedef struct {
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// pthread_t t;
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// pthread_barrier_t pause_barrier;
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// pthread_mutex_t pause_mutex;
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// pthread_cond_t pause_cond;
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// void (*entrypoint)(void *);
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// void *arg;
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//} OSThreadNative;
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#elif defined(_WIN32)
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//#include <pthread.h>
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//
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//typedef struct {
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// pthread_t t;
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// pthread_barrier_t pause_barrier;
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// pthread_mutex_t pause_mutex;
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// pthread_cond_t pause_cond;
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// void (*entrypoint)(void*);
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// void* arg;
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//} OSThreadNative;
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#endif
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#endif |