mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-18 03:39:16 +01:00
750 lines
34 KiB
C
750 lines
34 KiB
C
#include "patches.h"
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#include "play_patches.h"
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#include "z64cutscene.h"
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#include "z64save.h"
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#include "z64horse.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.h"
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#include "misc_funcs.h"
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#define SAVE_TYPE_AUTOSAVE 2
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u8 gCanPause;
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s32 ShrinkWindow_Letterbox_GetSizeTarget(void);
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void ShrinkWindow_Letterbox_SetSizeTarget(s32 target);
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// @recomp Patched function to set a global variable if the player can pause
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void KaleidoSetup_Update(PlayState* play) {
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Input* input = CONTROLLER1(&play->state);
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MessageContext* msgCtx = &play->msgCtx;
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Player* player = GET_PLAYER(play);
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PauseContext* pauseCtx = &play->pauseCtx;
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if (CHECK_BTN_ALL(input->cur.button, BTN_R)) {
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if (msgCtx && msgCtx) {}
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}
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if ((pauseCtx->state == PAUSE_STATE_OFF) && (pauseCtx->debugEditor == DEBUG_EDITOR_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
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if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
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if ((gSaveContext.save.cutsceneIndex < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
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if (!Play_InCsMode(play) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF))) {
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if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
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(gSaveContext.magicState != MAGIC_STATE_FILL)) {
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if (!CHECK_EVENTINF(EVENTINF_17) && !(player->stateFlags1 & PLAYER_STATE1_20)) {
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if (!(play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) &&
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!(play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON)) {
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if (!play->actorCtx.isOverrideInputOn) {
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if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
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gSaveContext.prevHudVisibility = gSaveContext.hudVisibility;
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pauseCtx->itemDescriptionOn = false;
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pauseCtx->state = PAUSE_STATE_OPENING_0;
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func_800F4A10(play);
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// Set next page mode to scroll left
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pauseCtx->nextPageMode = pauseCtx->pageIndex * 2 + 1;
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Audio_SetPauseState(true);
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}
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// @recomp Create a variable to check if the player can pause or not, which is used to determine when to autosave
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else {
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gCanPause = true;
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}
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}
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if (pauseCtx->state == PAUSE_STATE_OPENING_0) {
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GameState_SetFramerateDivisor(&play->state, 2);
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if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) {
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ShrinkWindow_Letterbox_SetSizeTarget(0);
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}
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Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_OPEN);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages);
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void autosave_reset_timer();
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void autosave_reset_timer_slow();
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void do_autosave(PlayState* play) {
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// Transfer the scene flags into the cycle flags.
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Play_SaveCycleSceneFlags(&play->state);
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// Transfer the cycle flags into the save buffer. Logic copied from func_8014546C.
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for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
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}
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s32 fileNum = gSaveContext.fileNum;
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gSaveContext.save.isOwlSave = SAVE_TYPE_AUTOSAVE;
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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SramContext* sramCtx = &play->sramCtx;
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// Copy the saved parts of the global save context into the sram saving buffer.
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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// Synchronously save into the owl save slot and the backup owl save slot.
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2 + 1]);
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gSaveContext.save.isOwlSave = false;
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}
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// @recomp Do not clear the save if the save was an autosave.
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void func_80147314(SramContext* sramCtx, s32 fileNum) {
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s32 save_type = gSaveContext.save.isOwlSave;
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gSaveContext.save.isOwlSave = false;
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// @recomp Prevent owl save/autosave deletion if autosaving is enabled.
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if (!recomp_autosave_enabled()) {
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gSaveContext.save.saveInfo.playerData.newf[0] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[1] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[2] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[3] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[4] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[5] = '\0';
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
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//! Note: should be `gFlashOwlSaveNumPages[fileNum * 2 + 1]`?
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2]);
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gSaveContext.save.isOwlSave = true;
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gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
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gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
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gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
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gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
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gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
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gSaveContext.save.saveInfo.playerData.newf[5] = '3';
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}
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}
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void delete_owl_save(SramContext* sramCtx, s32 fileNum) {
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gSaveContext.save.saveInfo.playerData.newf[0] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[1] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[2] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[3] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[4] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[5] = '\0';
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2 + 1]);
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gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
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gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
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gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
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gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
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gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
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gSaveContext.save.saveInfo.playerData.newf[5] = '3';
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}
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// @recomp Patched to delete owl saves when making regular saves.
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void func_8014546C(SramContext* sramCtx) {
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s32 i;
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if (gSaveContext.save.isOwlSave) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
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}
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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} else {
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// @recomp Delete the owl save.
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delete_owl_save(sramCtx, gSaveContext.fileNum);
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// @recomp Reset the autosave timer.
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autosave_reset_timer();
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for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
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}
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
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if (gSaveContext.flashSaveAvailable) {
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, sizeof(Save));
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Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
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}
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}
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}
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extern u16 D_801F6AF0;
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extern u8 D_801F6AF2;
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// @recomp Patched to call the new owl save deletion function.
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void Sram_EraseSave(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) {
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FileSelectState* fileSelect = fileSelect2;
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s32 pad;
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if (gSaveContext.flashSaveAvailable) {
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if (fileSelect->isOwlSave[fileNum + 2]) {
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// @recomp Call the new owl save deletion function.
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delete_owl_save(sramCtx, fileNum);
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fileSelect->isOwlSave[fileNum + 2] = false;
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}
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save));
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}
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gSaveContext.save.time = D_801F6AF0;
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gSaveContext.flashSaveAvailable = D_801F6AF2;
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}
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SaveContext prev_save_ctx;
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int bcmp_recomp(void* __s1, void* __s2, int __n);
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#define SAVE_COMPARE_MEMBER(ctx1, ctx2, member) \
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if ((ctx1)->member != ((ctx2)->member)) { \
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return true; \
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}
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#define SAVE_COMPARE_MEMBER_ARRAY(ctx1, ctx2, member) \
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if (bcmp_recomp(&(ctx1)->member, &(ctx2)->member, sizeof((ctx1)->member))) { \
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recomp_printf(#member " differed\n"); \
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return true; \
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}
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bool autosave_compare_saves(SaveContext* a, SaveContext* b) {
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.healthCapacity);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isMagicAcquired);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isDoubleMagicAcquired);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.doubleDefense);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.owlActivationFlags);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.items);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.upgrades);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.questItems);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonItems);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonKeys);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.strayFairies);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.permanentSceneFlags);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.dekuPlaygroundHighScores);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scenesVisible);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.stolenItems);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.highScores);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.weekEventReg);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.regionsVisited);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.worldMapCloudVisibility);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSongSet);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSong);
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// SAVE_COMPARE_MEMBER_ARRAY(a, b, eventInf);
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return false;
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}
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Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
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s16 r, s16 g, s16 b, s16 a);
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int autosave_icon_counter = 0;
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#define AUTOSAVE_ICON_FADE_OUT_FRAMES 5
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#define AUTOSAVE_ICON_FADE_IN_FRAMES 5
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#define AUTOSAVE_ICON_SHOW_FRAMES 30
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#define AUTOSAVE_ICON_TOTAL_FRAMES (AUTOSAVE_ICON_FADE_IN_FRAMES + AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES)
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#define AUTOSAVE_ICON_WIDTH 24
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#define AUTOSAVE_ICON_HEIGHT 16
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#define AUTOSAVE_ICON_DRAW_WIDTH (AUTOSAVE_ICON_WIDTH * 3 / 4)
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#define AUTOSAVE_ICON_DRAW_HEIGHT (AUTOSAVE_ICON_HEIGHT * 3 / 4)
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#define AUTOSAVE_ICON_X (SCREEN_WIDTH - AUTOSAVE_ICON_DRAW_WIDTH - 4)
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#define AUTOSAVE_ICON_Y (SCREEN_HEIGHT - AUTOSAVE_ICON_DRAW_HEIGHT - 4)
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INCBIN(autosave_icon, "autosave.rgba32.bin");
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Gfx* GfxEx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
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s16 r, s16 g, s16 b, s16 a, u16 origin) {
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s16 dropShadowAlpha = a;
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if (a > 100) {
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dropShadowAlpha = 100;
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}
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gDPPipeSync(gfx++);
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gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
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gEXTextureRectangle(gfx++, origin, origin, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
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(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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gDPPipeSync(gfx++);
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gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
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gEXTextureRectangle(gfx++, origin, origin, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
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G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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return gfx;
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}
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bool autosave_was_ready = false;
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s32 recomp_autosave_debug_enabled() {
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return 0;
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}
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void draw_autosave_icon(PlayState* play) {
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s32 alpha = 0;
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if (autosave_icon_counter > (AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES)) {
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alpha = (255 * (AUTOSAVE_ICON_FADE_IN_FRAMES - (autosave_icon_counter - AUTOSAVE_ICON_SHOW_FRAMES - AUTOSAVE_ICON_FADE_OUT_FRAMES))) / AUTOSAVE_ICON_FADE_IN_FRAMES;
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}
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else if (autosave_icon_counter > AUTOSAVE_ICON_FADE_OUT_FRAMES) {
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alpha = 255;
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}
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else if (autosave_icon_counter > 0) {
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alpha = (255 * autosave_icon_counter) / AUTOSAVE_ICON_FADE_OUT_FRAMES;
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}
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if (autosave_icon_counter > 0) {
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autosave_icon_counter--;
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}
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OPEN_DISPS(play->state.gfxCtx);
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if (alpha != 0) {
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gEXForceUpscale2D(OVERLAY_DISP++, 1);
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gDPLoadTextureBlock(OVERLAY_DISP++, autosave_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, AUTOSAVE_ICON_WIDTH, AUTOSAVE_ICON_HEIGHT, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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OVERLAY_DISP = GfxEx_DrawRect_DropShadow(OVERLAY_DISP, AUTOSAVE_ICON_X - SCREEN_WIDTH, AUTOSAVE_ICON_Y, AUTOSAVE_ICON_DRAW_WIDTH, AUTOSAVE_ICON_DRAW_HEIGHT,
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(s32)(1024.0f * AUTOSAVE_ICON_WIDTH / AUTOSAVE_ICON_DRAW_WIDTH), (s32)(1024.0f * AUTOSAVE_ICON_HEIGHT / AUTOSAVE_ICON_DRAW_HEIGHT),
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255, 255, 255, alpha, G_EX_ORIGIN_RIGHT);
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gEXForceUpscale2D(OVERLAY_DISP++, 0);
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}
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if (recomp_autosave_debug_enabled() && autosave_was_ready) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 0, 0, 255);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE);
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gEXFillRectangle(OVERLAY_DISP++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_LEFT, 0, SCREEN_HEIGHT - 10, 20, SCREEN_HEIGHT);
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}
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|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void show_autosave_icon() {
|
|
autosave_icon_counter = AUTOSAVE_ICON_TOTAL_FRAMES;
|
|
}
|
|
|
|
u32 recomp_autosave_interval() {
|
|
return 2 * 60 * 1000;
|
|
}
|
|
|
|
#define MIN_FRAMES_SINCE_CHANGED 10
|
|
#define MIN_FRAMES_SINCE_READY 20
|
|
OSTime last_autosave_time = 0;
|
|
u32 extra_autosave_delay_milliseconds = 0;
|
|
|
|
bool reached_final_three_hours() {
|
|
// Logic copied with modifications from Interface_DrawClock.
|
|
if ((CURRENT_DAY >= 4) ||
|
|
((CURRENT_DAY == 3) && (CURRENT_TIME >= CLOCK_TIME(3, 0)) && (CURRENT_TIME < CLOCK_TIME(6, 0)))
|
|
) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void autosave_reset_timer() {
|
|
last_autosave_time = osGetTime();
|
|
extra_autosave_delay_milliseconds = 0;
|
|
}
|
|
|
|
void autosave_reset_timer_slow() {
|
|
// Set the most recent autosave time in the future to give extra time before an autosave triggers.
|
|
last_autosave_time = osGetTime();
|
|
extra_autosave_delay_milliseconds = 2 * 60 * 1000;
|
|
}
|
|
|
|
void autosave_post_play_update(PlayState* play) {
|
|
static int frames_since_save_changed = 0;
|
|
static int frames_since_autosave_ready = 0;
|
|
if (recomp_autosave_enabled()) {
|
|
if (autosave_compare_saves(&gSaveContext, &prev_save_ctx)) {
|
|
frames_since_save_changed = 0;
|
|
Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
|
|
}
|
|
else {
|
|
frames_since_save_changed++;
|
|
}
|
|
|
|
OSTime time_now = osGetTime();
|
|
|
|
// Check the following conditions:
|
|
// * The UI is in a normal state.
|
|
// * Time is passing.
|
|
// * No message is on screen.
|
|
// * The game is not paused.
|
|
// * No cutscene is running.
|
|
// * The game is not in cutscene mode.
|
|
// * The clock has not reached the final 3 hours.
|
|
// * The player is allowed to pause.
|
|
if (gSaveContext.hudVisibility == HUD_VISIBILITY_ALL &&
|
|
R_TIME_SPEED != 0 &&
|
|
!Environment_IsTimeStopped() &&
|
|
play->msgCtx.msgMode == MSGMODE_NONE &&
|
|
play->pauseCtx.state == PAUSE_STATE_OFF &&
|
|
gSaveContext.save.cutsceneIndex < 0xFFF0 &&
|
|
!Play_InCsMode(play) &&
|
|
!reached_final_three_hours() &&
|
|
gCanPause
|
|
) {
|
|
frames_since_autosave_ready++;
|
|
autosave_was_ready = true;
|
|
}
|
|
else {
|
|
frames_since_autosave_ready = 0;
|
|
autosave_was_ready = false;
|
|
}
|
|
|
|
// Check if the frame count thresholds for the save data remaining unchanged and autosaving being ready have both been met
|
|
// and that enough time has passed since the previous autosave to create a new one.
|
|
if (frames_since_save_changed >= MIN_FRAMES_SINCE_CHANGED &&
|
|
frames_since_autosave_ready >= MIN_FRAMES_SINCE_READY &&
|
|
time_now - last_autosave_time > (OS_USEC_TO_CYCLES(1000 * (recomp_autosave_interval() + extra_autosave_delay_milliseconds)))
|
|
) {
|
|
do_autosave(play);
|
|
show_autosave_icon();
|
|
autosave_reset_timer();
|
|
}
|
|
}
|
|
else {
|
|
// Update the last autosave time to the current time to prevent autosaving immediately if autosaves are turned back on.
|
|
autosave_reset_timer();
|
|
}
|
|
gCanPause = false;
|
|
}
|
|
|
|
void autosave_init() {
|
|
autosave_reset_timer_slow();
|
|
Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
|
|
}
|
|
|
|
extern s32 gFlashSaveSizes[];
|
|
extern u16 sOwlWarpEntrances[];
|
|
|
|
#define CHECK_NEWF(newf) \
|
|
((newf)[0] != 'Z' || (newf)[1] != 'E' || (newf)[2] != 'L' || (newf)[3] != 'D' || (newf)[4] != 'A' || \
|
|
(newf)[5] != '3')
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 csId;
|
|
/* 0x02 */ s16 length;
|
|
/* 0x04 */ s16 endCsId;
|
|
/* 0x06 */ s16 subCamId;
|
|
/* 0x08 */ Actor* targetActor;
|
|
/* 0x0C */ s32 startMethod;
|
|
/* 0x10 */ PlayState* play;
|
|
/* 0x14 */ s16 retCamId;
|
|
/* 0x16 */ s16 isCameraStored;
|
|
} CutsceneManager; // size = 0x18
|
|
|
|
extern CutsceneManager sCutsceneMgr;
|
|
extern CutsceneEntry* sSceneCutsceneList;
|
|
extern s16 sSceneCutsceneCount;
|
|
|
|
bool skip_entry_cutscene = false;
|
|
|
|
// @recomp Patched to skip the entrance cutscene if the flag is enabled.
|
|
s16 CutsceneManager_FindEntranceCsId(void) {
|
|
PlayState* play;
|
|
s32 csId;
|
|
|
|
for (csId = 0; csId < sSceneCutsceneCount; csId++) {
|
|
//! FAKE:
|
|
if ((sSceneCutsceneList[csId].scriptIndex != CS_SCRIPT_ID_NONE) &&
|
|
(sSceneCutsceneList[csId].scriptIndex < (play = sCutsceneMgr.play)->csCtx.scriptListCount) &&
|
|
(sCutsceneMgr.play->curSpawn ==
|
|
sCutsceneMgr.play->csCtx.scriptList[sSceneCutsceneList[csId].scriptIndex].spawn)) {
|
|
|
|
// @recomp Check if the entry cutscene should be skipped and do so.
|
|
if (skip_entry_cutscene) {
|
|
skip_entry_cutscene = false;
|
|
return -1;
|
|
}
|
|
return csId;
|
|
}
|
|
}
|
|
|
|
for (csId = 0; csId < sSceneCutsceneCount; csId++) {
|
|
if ((sSceneCutsceneList[csId].customValue >= 100) &&
|
|
(sSceneCutsceneList[csId].customValue == (sCutsceneMgr.play->curSpawn + 100))) {
|
|
return csId;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
s32 spawn_entrance_from_autosave_entrance(s16 autosave_entrance) {
|
|
s32 scene_id = Entrance_GetSceneIdAbsolute(gSaveContext.save.entrance);
|
|
recomp_printf("Loaded entrance: %d in scene: %d\n", autosave_entrance, scene_id);
|
|
|
|
switch (scene_id) {
|
|
default:
|
|
return ENTRANCE(SOUTH_CLOCK_TOWN, 0);
|
|
case SCENE_MITURIN: // Woodfall Temple
|
|
case SCENE_MITURIN_BS: // Odolwa's Lair
|
|
return ENTRANCE(WOODFALL_TEMPLE, 0);
|
|
case SCENE_HAKUGIN: // Snowhead Temple
|
|
case SCENE_HAKUGIN_BS: // Goht's Lair
|
|
return ENTRANCE(SNOWHEAD_TEMPLE, 0);
|
|
case SCENE_SEA: // Great Bay Temple
|
|
case SCENE_SEA_BS: // Gyorg's Lair
|
|
return ENTRANCE(GREAT_BAY_TEMPLE, 0);
|
|
case SCENE_INISIE_N: // Stone Tower Temple
|
|
return ENTRANCE(STONE_TOWER_TEMPLE, 0);
|
|
case SCENE_INISIE_R: // Inverted Stone Tower Temple
|
|
case SCENE_INISIE_BS: // Twinmold's Lair
|
|
return ENTRANCE(STONE_TOWER_TEMPLE_INVERTED, 0);
|
|
}
|
|
}
|
|
|
|
// @recomp Patched to change the entrance for autosaves and initialize autosaves.
|
|
void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
|
|
s32 i;
|
|
s32 pad;
|
|
s32 phi_t1 = 0;
|
|
s32 pad1;
|
|
s32 fileNum;
|
|
|
|
if (gSaveContext.flashSaveAvailable) {
|
|
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
|
|
|
|
if (gSaveContext.fileNum == 0xFF) {
|
|
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[0], gFlashSaveNumPages[0]);
|
|
} else if (fileSelect->isOwlSave[gSaveContext.fileNum + 2]) {
|
|
phi_t1 = gSaveContext.fileNum + 2;
|
|
phi_t1 *= 2;
|
|
|
|
if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
|
|
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1],
|
|
gFlashSaveNumPages[phi_t1 + 1]);
|
|
}
|
|
} else {
|
|
phi_t1 = gSaveContext.fileNum;
|
|
phi_t1 *= 2;
|
|
|
|
if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
|
|
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1],
|
|
gFlashSaveNumPages[phi_t1 + 1]);
|
|
}
|
|
}
|
|
|
|
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
|
|
|
|
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) {
|
|
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]);
|
|
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
|
|
}
|
|
}
|
|
|
|
gSaveContext.save.saveInfo.playerData.magicLevel = 0;
|
|
|
|
if (!gSaveContext.save.isOwlSave) {
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
|
|
gSaveContext.eventInf[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
|
|
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
|
|
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
|
|
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
|
|
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
|
|
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
|
|
}
|
|
|
|
for (i = 0; i < TIMER_ID_MAX; i++) {
|
|
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
|
|
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
|
|
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
|
|
gSaveContext.timerStartOsTimes[i] = 0;
|
|
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
|
|
gSaveContext.timerPausedOsTimes[i] = 0;
|
|
}
|
|
|
|
if (gSaveContext.save.isFirstCycle) {
|
|
gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0);
|
|
gSaveContext.save.day = 0;
|
|
gSaveContext.save.time = CLOCK_TIME(6, 0) - 1;
|
|
} else {
|
|
gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0);
|
|
gSaveContext.nextCutsceneIndex = 0;
|
|
gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
|
|
}
|
|
}
|
|
// @recomp Handle autosaves.
|
|
else if (gSaveContext.save.isOwlSave == SAVE_TYPE_AUTOSAVE) {
|
|
gSaveContext.save.entrance = spawn_entrance_from_autosave_entrance(gSaveContext.save.entrance);
|
|
|
|
// Skip the turtle cutscene that happens when entering Great Bay Temple.
|
|
if (gSaveContext.save.entrance == ENTRANCE(GREAT_BAY_TEMPLE, 0)) {
|
|
skip_entry_cutscene = true;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
|
|
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
|
|
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
|
|
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
|
|
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
|
|
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
|
|
}
|
|
|
|
if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) {
|
|
Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong,
|
|
sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong));
|
|
|
|
for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {}
|
|
}
|
|
|
|
fileNum = gSaveContext.fileNum;
|
|
func_80147314(sramCtx, fileNum);
|
|
}
|
|
else {
|
|
gSaveContext.save.entrance = sOwlWarpEntrances[(void)0, gSaveContext.save.owlWarpId];
|
|
if ((gSaveContext.save.entrance == ENTRANCE(SOUTHERN_SWAMP_POISONED, 10)) &&
|
|
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE)) {
|
|
gSaveContext.save.entrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 10);
|
|
} else if ((gSaveContext.save.entrance == ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8)) &&
|
|
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE)) {
|
|
gSaveContext.save.entrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 8);
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
|
|
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
|
|
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
|
|
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
|
|
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
|
|
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
|
|
}
|
|
|
|
if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) {
|
|
Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong,
|
|
sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong));
|
|
|
|
for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {}
|
|
}
|
|
|
|
fileNum = gSaveContext.fileNum;
|
|
func_80147314(sramCtx, fileNum);
|
|
}
|
|
|
|
// @recomp Initialize the autosave state tracking.
|
|
autosave_init();
|
|
}
|
|
|
|
extern s32 Actor_TalkOfferAccepted(Actor* actor, GameState* gameState);
|
|
|
|
// @recomp Reset the autosave timer when the moon crashes.
|
|
void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) {
|
|
s32 i;
|
|
s32 cutsceneIndex = gSaveContext.save.cutsceneIndex;
|
|
|
|
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
|
|
|
|
if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2],
|
|
gFlashSaveNumPages[gSaveContext.fileNum * 2]) != 0) {
|
|
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1],
|
|
gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]);
|
|
}
|
|
Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
|
|
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) {
|
|
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1],
|
|
gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]);
|
|
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save));
|
|
}
|
|
gSaveContext.save.cutsceneIndex = cutsceneIndex;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
|
|
gSaveContext.eventInf[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
|
|
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
|
|
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
|
|
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
|
|
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
|
|
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
|
|
}
|
|
|
|
for (i = 0; i < TIMER_ID_MAX; i++) {
|
|
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
|
|
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
|
|
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
|
|
gSaveContext.timerStartOsTimes[i] = 0;
|
|
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
|
|
gSaveContext.timerPausedOsTimes[i] = 0;
|
|
}
|
|
|
|
D_801BDAA0 = true;
|
|
gHorseIsMounted = false;
|
|
gSaveContext.powderKegTimer = 0;
|
|
gSaveContext.unk_1014 = 0;
|
|
gSaveContext.jinxTimer = 0;
|
|
|
|
// @recomp Use the slow autosave timer to give the player extra time to respond to the moon crashing to decide if they want to reload their autosave.
|
|
autosave_reset_timer_slow();
|
|
}
|
|
|
|
|
|
// @recomp If autosave is enabled, skip the part of the owl statue dialog that talks about the file being deleted on load, since it's not true.
|
|
void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
|
|
ObjWarpstone* this = (ObjWarpstone*)thisx;
|
|
s32 pad;
|
|
|
|
if (this->isTalking) {
|
|
if (Actor_TextboxIsClosing(&this->dyna.actor, play)) {
|
|
this->isTalking = false;
|
|
} else if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
|
|
if (play->msgCtx.choiceIndex != 0) {
|
|
Audio_PlaySfx_MessageDecide();
|
|
play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0;
|
|
play->msgCtx.unk120D6 = 0;
|
|
play->msgCtx.unk120D4 = 0;
|
|
gSaveContext.save.owlWarpId = OBJ_WARPSTONE_GET_OWL_WARP_ID(&this->dyna.actor);
|
|
} else {
|
|
Message_CloseTextbox(play);
|
|
}
|
|
}
|
|
} else if (Actor_TalkOfferAccepted(&this->dyna.actor, &play->state)) {
|
|
this->isTalking = true;
|
|
} else if (!this->actionFunc(this, play)) {
|
|
Actor_OfferTalkNearColChkInfoCylinder(&this->dyna.actor, play);
|
|
}
|
|
|
|
// @recomp Skip the text talking about the save being deleted on load, if autosave is enabled.
|
|
if (recomp_autosave_enabled()) {
|
|
if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) {
|
|
play->msgCtx.msgBufPos = 530;
|
|
}
|
|
}
|
|
|
|
Collider_ResetCylinderAC(play, &this->collider.base);
|
|
Collider_UpdateCylinder(&this->dyna.actor, &this->collider);
|
|
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
|
|
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
|
|
}
|