Zelda64Recomp/ultramodern
2024-04-27 15:06:26 -04:00
..
audio.cpp Fixed audio channels getting swapped twice 2024-03-21 23:56:19 -04:00
config.hpp Added option in graphics config file to override graphics API selection 2024-04-14 16:57:11 -04:00
events.cpp Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
mesgqueue.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
misc_ultra.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
port_main.c Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
rt64_layer.cpp Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
scheduling.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
task_win32.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
threadqueue.cpp Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits 2024-04-25 02:57:06 -04:00
threads.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
timer.cpp Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards 2024-04-06 00:33:07 -04:00
ultra64.h Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
ultrainit.cpp Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits 2024-04-25 02:57:06 -04:00
ultramodern.hpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00