Zelda64Recomp/patches/graphics.h

10 lines
201 B
C

#ifndef __PATCH_GRAPHICS_H__
#define __PATCH_GRAPHICS_H__
#include "patch_helpers.h"
DECLARE_FUNC(float, recomp_get_aspect_ratio, float);
DECLARE_FUNC(s32, recomp_get_target_framerate, s32);
#endif