mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 19:41:48 +01:00
26 lines
602 B
C++
26 lines
602 B
C++
#ifndef __RECOMP_CONFIG_H__
|
|
#define __RECOMP_CONFIG_H__
|
|
|
|
#include <filesystem>
|
|
#include <string_view>
|
|
#include "../ultramodern/config.hpp"
|
|
|
|
namespace recomp {
|
|
constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
|
|
constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
|
|
|
|
void load_config();
|
|
void save_config();
|
|
|
|
void reset_input_bindings();
|
|
void reset_cont_input_bindings();
|
|
void reset_kb_input_bindings();
|
|
|
|
std::filesystem::path get_app_folder_path();
|
|
|
|
bool get_debug_mode_enabled();
|
|
void set_debug_mode_enabled(bool enabled);
|
|
};
|
|
|
|
#endif
|