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Removed a couple of stray references to Lime3DS
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externals/glad/Readme.md
vendored
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externals/glad/Readme.md
vendored
@ -6,6 +6,6 @@ python -m glad --profile core --out-path glad/ --api "gl=4.3,gles2=3.2" --genera
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You can also generate the source using [this site](https://glad.dav1d.de/):
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1. Select '4.3' for GL, '3.2' for GLES2, and 'Core' for Profile.
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2. Input the currently supported extensions from [here](https://github.com/Lime3DS/Lime3DS/blob/master/externals/glad/include/glad/glad.h#L9), plus any new required extensions.
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2. Input the currently supported extensions from [here](https://github.com/azahar-emu/azahar/blob/master/externals/glad/include/glad/glad.h#L9), plus any new required extensions.
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3. Click Generate and download the generated source zip.
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4. Unzip the new source over the current glad source files.
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@ -289,7 +289,7 @@ GMainWindow::GMainWindow(Core::System& system_)
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if (args[i] == QStringLiteral("--version") || args[i] == QStringLiteral("-v")) {
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const std::string version_string =
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std::string("Lime3DS ") + Common::g_scm_branch + " " + Common::g_scm_desc;
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std::string("Azahar ") + Common::g_scm_branch + " " + Common::g_scm_desc;
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ShowCommandOutput("Version", version_string);
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exit(0);
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}
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@ -1992,7 +1992,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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citra_command = fmt::format("flatpak run {}", env_flatpak_id);
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skip_tryexec = true;
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} else {
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// Get path to Lime3DS executable
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// Get path to Citra executable
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const QStringList args = QApplication::arguments();
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citra_command = args[0].toStdString();
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// If relative path, make it an absolute path
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