* Soc and artic_bass: gcc 13+ compatibility fix.
* externals/fmt: update to HEAD fcd3e1e19.
It will fix error.
integer_sequence<bool, (Is == Is)...> [-Werror=tautological-compare]
The updating is helpful and needed.
Fmt has gone through two public versions since its last update
and has fixed many bugs, including new compiler optimizations.
But neither of these two public versions can fix the errors encountered above.
We need to switch to a working version.
It can be fixed after fmt/8e62172.There are still many optimizations,
Such as this one:
Std. h c++23 build fix (# 3856)
And these:
C++23 compatibility: basicstring_view cannot be constructed from nullptr (# 3846)
Fix warning C4702 emitted from format.h (MSVC) (#3866)
Of course, there are other functional improvements as well.
Very helpful.
The selected version is the one that has been checked and works well.
And synchronously updating local code.
* citra_qt/ui: clean up duplicate naming warnings.
* Allow screenshot capture in paused state by unpausing to capture next frame
* Change `QMessageBox::No` to `QMessageBox::Yes`
* Fix formatting
* Fix formatting
* Android: Remember last entered Artic Base server address
* Android: Updated string key for last Artic Base address
`lastArticBaseAddr` --> `last_artic_base_addr`
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
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Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
* renderer_vulkan: Remove vulkan prefix in SetObjectName
* renderer_vulkan: Rename renderpass cache to render manager
* It is no longer just a cache
* renderer_vulkan: Rewrite descriptor management
* Switch to batched vkUpdateDescriptorSets from cached descriptor sets with templates
* vk_master_semaphore: Remove waitable atomic
* These are buggy on some platforms and regular condition_variables are faster most of the time
* vk_texture_runtime.cpp: remove outdated references
* vk_render_manager: Minor cleanups and rename to RenderManager
* It is no longer just a renderpass cache
* Revert variable name change from render_manager back to renderpass_cache
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Co-authored-by: GPUCode <geoster3d@gmail.com>
* fix SOC_U::Accept invalid log function
* make logging get checked at compile time
- ensures log strings match the amount and type (if the format specifies an integer, for example) of the arguments
- if at any later point a runtime-generated string is used as the log format, FmtLogMessage might require an overload taking a fmt::runtime_format_string<> as the format argument type, everything else being equal. wrap the generated string with fmt::runtime() before passing to the LOG_X function
* formatting fix: aligning the arguments
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers
Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.
* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments
* vk_texture_runtime: Use boost-`static_vector` for surface uploads
* yuzu: Use displayed port on direct connect
* Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
* Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
* Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
* citra_qt/lobby: Fix multiplayer player count color in dark theme
Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
* Address review comments
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Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.
Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>