ConfigureGraphics 0 0 400 509 0 0 Form Graphics API Settings 0 0 0 0 Graphics API Software OpenGL Vulkan 0 0 0 0 Physical Device 0 0 0 0 OpenGL Renderer SPIR-V Shader Generation Renderer 0 0 0 0 <html><head/><body><p>Use the selected graphics API to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html> Enable Hardware Shader 16 0 0 0 <html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html> Accurate Multiplication <html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html> Enable Shader JIT <html><head/><body><p>Compile shaders using background threads to avoid shader compilation stutter. Expect temporary graphical glitches</p></body></html> Enable Async Shader Compilation <html><head/><body><p>Perform presentation on separate threads. Improves performance when using Vulkan in most games.</p></body></html> Enable Async Presentation Advanced 0 0 0 0 <html><head/><body><p>Overrides the sampling filter used by games. This can be useful in certain cases with poorly behaved games when upscaling. If unsure set this to Game Controlled</p></body></html> Texture Sampling Game Controlled Nearest Neighbor Linear <html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p></body></html> Use Disk Shader Cache VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference. Enable VSync Qt::Vertical 20 270 toggle_accurate_mul toggle_shader_jit toggle_disk_shader_cache toggle_vsync_new