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* texture_codec: Clamp buffer end to tiled buffer size * Fixes crash on Pokemon Super Mystery Dungeon * rasterizer_cache: Use rect for duplicate surface * Fixes broken bloom in fire emblem * surface_params: Check levels for exact match * It was removed previously to prevent copies when games used the base level of a multi level surface. FE on the other hand will first use the base level and then use it as a face of a cubemap with many levels. So instead check if the surface equal or more levels and consider it an exact match in that case * gl_texture_runtime: Bind old tex to 2D target * Fixes a small error opengl would print when creating texture cubes * gl_blit_helper: Fix nearest filter * Use texture unit 2 which has the nearest sampler bound