Sacha b044510fa9 Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
2014-08-25 01:49:34 +10:00
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2014-08-12 13:47:30 +02:00
2014-04-11 16:19:39 -04:00
2014-04-11 16:20:39 -04:00
2014-04-11 16:21:14 -04:00