<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="ABXYToolStripMenuItem.Text" xml:space="preserve">
    <value>문양 버튼</value>
  </data>
  <data name="ArrowKeysToolStripMenuItem.Text" xml:space="preserve">
    <value>방향 버튼</value>
  </data>
  <data name="alwaysOnToolStripMenuItem.Text" xml:space="preserve">
    <value>항상 켜짐</value>
  </data>
  <data name="btnBrowse.Text" xml:space="preserve">
    <value>찾아보기..</value>
  </data>
  <data name="btnEditAction.Text" xml:space="preserve">
    <value>동작 편집</value>
  </data>
  <data name="btnNewAction.Text" xml:space="preserve">
    <value>새 동작</value>
  </data>
  <data name="btnRemAction.Text" xml:space="preserve">
    <value>동작 삭제</value>
  </data>
  <data name="btnRumbleHeavyTest.Text" xml:space="preserve">
    <value>강한 진동 테스트</value>
  </data>
  <data name="btnRumbleLightTest.Text" xml:space="preserve">
    <value>약한 진동 테스트</value>
  </data>
  <data name="cBControllerInput.Text" xml:space="preserve">
    <value>매핑과 읽기를 위해 사용</value>
  </data>
  <data name="cBDinput.Text" xml:space="preserve">
    <value>Dinput 만 사용</value>
  </data>
  <data name="cBDoubleTap.Text" xml:space="preserve">
    <value>더블 탭</value>
  </data>
  <data name="cBFlashType.Items" xml:space="preserve">
    <value>반짝임</value>
  </data>
  <data name="cBFlashType.Items1" xml:space="preserve">
    <value>펄스</value>
  </data>
  <data name="cBFlushHIDQueue.Text" xml:space="preserve">
    <value>HID 초기화</value>
  </data>
  <data name="cBIdleDisconnect.Text" xml:space="preserve">
    <value>미사용시 연결해제</value>
  </data>
  <data name="cBLaunchProgram.Text" xml:space="preserve">
    <value>프로파일과 함께 프로그램 실행</value>
  </data>
  <data name="cBLightbyBattery.Text" xml:space="preserve">
    <value>색이 배터리%와 같이 변화</value>
  </data>
  <data name="cBlowerRCOn.Text" xml:space="preserve">
    <value>우측 하단을 오른클릭으로 설정</value>
  </data>
  <data name="cBMouseAccel.Text" xml:space="preserve">
    <value>마우스 가속</value>
  </data>
  <data name="cBScroll.Text" xml:space="preserve">
    <value>스크롤</value>
  </data>
  <data name="cBSlide.Text" xml:space="preserve">
    <value>슬라이드</value>
  </data>
  <data name="cbStartTouchpadOff.Text" xml:space="preserve">
    <value>슬라이드/스크롤이 꺼진 상태로 시작</value>
  </data>
  <data name="cBTap.Text" xml:space="preserve">
    <value>탭</value>
  </data>
  <data name="cBTouchpadJitterCompensation.Text" xml:space="preserve">
    <value>지터 보조</value>
  </data>
  <data name="cBWhileCharging.Items" xml:space="preserve">
    <value>기본</value>
  </data>
  <data name="cBWhileCharging.Items1" xml:space="preserve">
    <value>펄스</value>
  </data>
  <data name="cBWhileCharging.Items2" xml:space="preserve">
    <value>레인보우</value>
  </data>
  <data name="cBWhileCharging.Items3" xml:space="preserve">
    <value>색</value>
  </data>
  <data name="cHAction.Text" xml:space="preserve">
    <value>동작</value>
  </data>
  <data name="cHName.Text" xml:space="preserve">
    <value>이름</value>
  </data>
  <data name="cHTrigger.Text" xml:space="preserve">
    <value>트리거</value>
  </data>
  <data name="defaultToolStripMenuItem.Text" xml:space="preserve">
    <value>기본값</value>
  </data>
  <data name="DpadToolStripMenuItem.Text" xml:space="preserve">
    <value>방향 버튼</value>
  </data>
  <data name="fingerOnTouchpadToolStripMenuItem.Text" xml:space="preserve">
    <value>한 손가락을 터치패드에 놓기</value>
  </data>
  <data name="fingersOnTouchpadToolStripMenuItem.Text" xml:space="preserve">
    <value>두 손가락을 터치패드에 놓기</value>
  </data>
  <data name="gBLightbar.Text" xml:space="preserve">
    <value>라이트 바</value>
  </data>
  <data name="gBOther.Text" xml:space="preserve">
    <value>기타</value>
  </data>
  <data name="gBRumble.Text" xml:space="preserve">
    <value>진동</value>
  </data>
  <data name="gBSensitivity,Text" xml:space="preserve">
    <value>감도</value>
  </data>
  <data name="gBTouchpad.Text" xml:space="preserve">
    <value>터치패드</value>
  </data>
  <data name="lb6Accel.Text" xml:space="preserve">
    <value>가속도</value>
  </data>
  <data name="lb6Gryo.Text" xml:space="preserve">
    <value>자이로</value>
  </data>
  <data name="lbActionsTip.Text" xml:space="preserve">
    <value>선택된 컨트롤로 동작을 수행합니다, 프로파일이 로드 돼었을 때의 동작을 체크해주세요.</value>
  </data>
  <data name="lbBlue.Text" xml:space="preserve">
    <value>B</value>
  </data>
  <data name="lbButtonMouseSens.Text" xml:space="preserve">
    <value>마우스 감도:</value>
  </data>
  <data name="lbControlTip.Text" xml:space="preserve">
    <value>라이트 바를 클릭하여 색 편집기로</value>
  </data>
  <data name="lbEmpty.Text" xml:space="preserve">
    <value>없음:</value>
  </data>
  <data name="lbFull.Text" xml:space="preserve">
    <value>꽉참:</value>
  </data>
  <data name="lbGreen.Text" xml:space="preserve">
    <value>G</value>
  </data>
  <data name="lbGyroInvert.Text" xml:space="preserve">
    <value>반전:</value>
  </data>
  <data name="lbGyroSens.Text" xml:space="preserve">
    <value>자이로 감도:</value>
  </data>
  <data name="lbGyroTriggers.Text" xml:space="preserve">
    <value>트리거:</value>
  </data>
  <data name="lbIdleMinutes.Text" xml:space="preserve">
    <value>분</value>
  </data>
  <data name="lbInputDelay.Text" xml:space="preserve">
    <value>입력 지연: N/Ams</value>
  </data>
  <data name="lbLowBlue.Text" xml:space="preserve">
    <value>B</value>
  </data>
  <data name="lbLowGreen.Text" xml:space="preserve">
    <value>G</value>
  </data>
  <data name="lbLowRed.Text" xml:space="preserve">
    <value>R</value>
  </data>
  <data name="lbLSTip.Text" xml:space="preserve">
    <value>왼쪽 스틱</value>
  </data>
  <data name="lbRed.Text" xml:space="preserve">
    <value>R</value>
  </data>
  <data name="lbRSTip.Text" xml:space="preserve">
    <value>오른쪽 스틱</value>
  </data>
  <data name="lbSATip.Text" xml:space="preserve">
    <value>육축: X축은 읽기 편의를 위해 반전 되었습니다</value>
  </data>
  <data name="lbspc.Text" xml:space="preserve">
    <value>초/반복</value>
  </data>
  <data name="lbUseController.Text" xml:space="preserve">
    <value>컨트롤러 사용</value>
  </data>
  <data name="lbWhileCharging.Text" xml:space="preserve">
    <value>충전중일시:</value>
  </data>
  <data name="LSToolStripMenuItem.Text" xml:space="preserve">
    <value>왼쪽 스틱</value>
  </data>
  <data name="MouseToolStripMenuItem.Text" xml:space="preserve">
    <value>마우스</value>
  </data>
  <data name="rBSAControls.Text" xml:space="preserve">
    <value>컨트롤러로 사용</value>
  </data>
  <data name="rBSAMouse.Text" xml:space="preserve">
    <value>마우스로 사용</value>
  </data>
  <data name="resetToolStripMenuItem.Text" xml:space="preserve">
    <value>리셋</value>
  </data>
  <data name="RSToolStripMenuItem.Text" xml:space="preserve">
    <value>오른쪽 스틱</value>
  </data>
  <data name="tPController.Text" xml:space="preserve">
    <value>컨트롤러 수치:</value>
  </data>
  <data name="tPControls.Text" xml:space="preserve">
    <value>컨트롤</value>
  </data>
  <data name="tPCurve.Text" xml:space="preserve">
    <value>커브</value>
  </data>
  <data name="tPDeadzone.Text" xml:space="preserve">
    <value>데드존</value>
  </data>
  <data name="tPSpecial.Text" xml:space="preserve">
    <value>특수 동작</value>
  </data>
  <data name="tSMIDPadInverted.Text" xml:space="preserve">
    <value>반전</value>
  </data>
  <data name="tSMIDPadInvertedX.Text" xml:space="preserve">
    <value>X축 반전</value>
  </data>
  <data name="tSMIDPadInvertedY.Text" xml:space="preserve">
    <value>Y축 반전</value>
  </data>
  <data name="tSMILSInverted.Text" xml:space="preserve">
    <value>반전</value>
  </data>
  <data name="tSMILSInvertedX.Text" xml:space="preserve">
    <value>X축 반전</value>
  </data>
  <data name="tSMILSInvertedY.Text" xml:space="preserve">
    <value>Y축 반전</value>
  </data>
  <data name="tSMIMouseInverted.Text" xml:space="preserve">
    <value>반전</value>
  </data>
  <data name="tSMIMouseInvertedX.Text" xml:space="preserve">
    <value>X축 반전</value>
  </data>
  <data name="tSMIMouseInvertedY.Text" xml:space="preserve">
    <value>Y축 반전</value>
  </data>
  <data name="tSMIRSInverted.Text" xml:space="preserve">
    <value>반전</value>
  </data>
  <data name="tSMIRSInvertedX.Text" xml:space="preserve">
    <value>X축 반전</value>
  </data>
  <data name="tSMIRSInvertedY.Text" xml:space="preserve">
    <value>Y축 반전</value>
  </data>
  <data name="wScanCodeArrowKeysToolStripMenuItem.Text" xml:space="preserve">
    <value>w/ 코드 스캔</value>
  </data>
  <data name="wScanCodeWASDToolStripMenuItem.Text" xml:space="preserve">
    <value>w/ 코드 스캔</value>
  </data>
</root>