cemu-DS4Windows/DS4Windows/DS4Library/DS4State.cs

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using System;
namespace DS4Windows
{
public class DS4State
{
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public uint PacketCounter;
public DateTime ReportTimeStamp;
public bool Square, Triangle, Circle, Cross;
public bool DpadUp, DpadDown, DpadLeft, DpadRight;
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public bool L1, L2Btn, L3, R1, R2Btn, R3;
public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight,
TouchLeft, Touch1Finger, Touch2Fingers;
public byte Touch1Identifier, Touch2Identifier;
public byte LX, RX, LY, RY, L2, R2;
public byte FrameCounter; // 0, 1, 2...62, 63, 0....
public byte TouchPacketCounter; // we break these out automatically
public byte Battery; // 0 for charging, 10/20/30/40/50/60/70/80/90/100 for percentage of full
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public double LSAngle; // Calculated bearing of the LS X,Y coordinates
public double RSAngle; // Calculated bearing of the RS X,Y coordinates
public double LSAngleRad; // Calculated bearing of the LS X,Y coordinates (in radians)
public double RSAngleRad; // Calculated bearing of the RS X,Y coordinates (in radians)
public double LXUnit;
public double LYUnit;
public double RXUnit;
public double RYUnit;
public double elapsedTime = 0.0;
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public ulong totalMicroSec = 0;
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public SixAxis Motion = null;
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public static readonly int DEFAULT_AXISDIR_VALUE = 127;
public Int32 SASteeringWheelEmulationUnit;
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public struct TrackPadTouch
{
public bool IsActive;
public byte Id;
public short X;
public short Y;
}
public TrackPadTouch TrackPadTouch0;
public TrackPadTouch TrackPadTouch1;
public DS4State()
{
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PacketCounter = 0;
Square = Triangle = Circle = Cross = false;
DpadUp = DpadDown = DpadLeft = DpadRight = false;
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L1 = L2Btn = L3 = R1 = R2Btn = R3 = false;
Share = Options = PS = Touch1 = Touch2 = TouchButton = TouchRight = TouchLeft = false;
Touch1Finger = Touch2Fingers = false;
LX = RX = LY = RY = 128;
L2 = R2 = 0;
FrameCounter = 255; // only actually has 6 bits, so this is a null indicator
TouchPacketCounter = 255; // 8 bits, no great junk value
Battery = 0;
LSAngle = 0.0;
LSAngleRad = 0.0;
RSAngle = 0.0;
RSAngleRad = 0.0;
LXUnit = 0.0;
LYUnit = 0.0;
RXUnit = 0.0;
RYUnit = 0.0;
elapsedTime = 0.0;
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totalMicroSec = 0;
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Motion = new SixAxis(0, 0, 0, 0, 0, 0, 0.0);
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TrackPadTouch0.IsActive = false;
TrackPadTouch1.IsActive = false;
SASteeringWheelEmulationUnit = 0;
}
public DS4State(DS4State state)
{
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PacketCounter = state.PacketCounter;
ReportTimeStamp = state.ReportTimeStamp;
Square = state.Square;
Triangle = state.Triangle;
Circle = state.Circle;
Cross = state.Cross;
DpadUp = state.DpadUp;
DpadDown = state.DpadDown;
DpadLeft = state.DpadLeft;
DpadRight = state.DpadRight;
L1 = state.L1;
L2 = state.L2;
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L2Btn = state.L2Btn;
L3 = state.L3;
R1 = state.R1;
R2 = state.R2;
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R2Btn = state.R2Btn;
R3 = state.R3;
Share = state.Share;
Options = state.Options;
PS = state.PS;
Touch1 = state.Touch1;
TouchRight = state.TouchRight;
TouchLeft = state.TouchLeft;
Touch1Identifier = state.Touch1Identifier;
Touch2 = state.Touch2;
Touch2Identifier = state.Touch2Identifier;
TouchButton = state.TouchButton;
TouchPacketCounter = state.TouchPacketCounter;
Touch1Finger = state.Touch1Finger;
Touch2Fingers = state.Touch2Fingers;
LX = state.LX;
RX = state.RX;
LY = state.LY;
RY = state.RY;
FrameCounter = state.FrameCounter;
Battery = state.Battery;
LSAngle = state.LSAngle;
LSAngleRad = state.LSAngleRad;
RSAngle = state.RSAngle;
RSAngleRad = state.RSAngleRad;
LXUnit = state.LXUnit;
LYUnit = state.LYUnit;
RXUnit = state.RXUnit;
RYUnit = state.RYUnit;
elapsedTime = state.elapsedTime;
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totalMicroSec = state.totalMicroSec;
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Motion = state.Motion;
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TrackPadTouch0 = state.TrackPadTouch0;
TrackPadTouch1 = state.TrackPadTouch1;
SASteeringWheelEmulationUnit = state.SASteeringWheelEmulationUnit;
}
public DS4State Clone()
{
return new DS4State(this);
}
public void CopyTo(DS4State state)
{
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state.PacketCounter = PacketCounter;
state.ReportTimeStamp = ReportTimeStamp;
state.Square = Square;
state.Triangle = Triangle;
state.Circle = Circle;
state.Cross = Cross;
state.DpadUp = DpadUp;
state.DpadDown = DpadDown;
state.DpadLeft = DpadLeft;
state.DpadRight = DpadRight;
state.L1 = L1;
state.L2 = L2;
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state.L2Btn = L2Btn;
state.L3 = L3;
state.R1 = R1;
state.R2 = R2;
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state.R2Btn = R2Btn;
state.R3 = R3;
state.Share = Share;
state.Options = Options;
state.PS = PS;
state.Touch1 = Touch1;
state.Touch1Identifier = Touch1Identifier;
state.Touch2 = Touch2;
state.Touch2Identifier = Touch2Identifier;
state.TouchLeft = TouchLeft;
state.TouchRight = TouchRight;
state.TouchButton = TouchButton;
state.TouchPacketCounter = TouchPacketCounter;
state.Touch1Finger = Touch1Finger;
state.Touch2Fingers = Touch2Fingers;
state.LX = LX;
state.RX = RX;
state.LY = LY;
state.RY = RY;
state.FrameCounter = FrameCounter;
state.Battery = Battery;
state.LSAngle = LSAngle;
state.LSAngleRad = LSAngleRad;
state.RSAngle = RSAngle;
state.RSAngleRad = RSAngleRad;
state.LXUnit = LXUnit;
state.LYUnit = LYUnit;
state.RXUnit = RXUnit;
state.RYUnit = RYUnit;
state.elapsedTime = elapsedTime;
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state.totalMicroSec = totalMicroSec;
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state.Motion = Motion;
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state.TrackPadTouch0 = TrackPadTouch0;
state.TrackPadTouch1 = TrackPadTouch1;
state.SASteeringWheelEmulationUnit = SASteeringWheelEmulationUnit;
}
public void calculateStickAngles()
{
double lsangle = Math.Atan2(-(LY - 128), (LX - 128));
LSAngleRad = lsangle;
lsangle = (lsangle >= 0 ? lsangle : (2 * Math.PI + lsangle)) * 180 / Math.PI;
LSAngle = lsangle;
LXUnit = Math.Abs(Math.Cos(LSAngleRad));
LYUnit = Math.Abs(Math.Sin(LSAngleRad));
double rsangle = Math.Atan2(-(RY - 128), (RX - 128));
RSAngleRad = rsangle;
rsangle = (rsangle >= 0 ? rsangle : (2 * Math.PI + rsangle)) * 180 / Math.PI;
RSAngle = rsangle;
RXUnit = Math.Abs(Math.Cos(RSAngleRad));
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RYUnit = Math.Abs(Math.Sin(RSAngleRad));
}
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public void rotateLSCoordinates(double rotation)
{
double sinAngle = Math.Sin(rotation), cosAngle = Math.Cos(rotation);
double tempLX = LX - 128.0, tempLY = LY - 128.0;
LX = (Byte)(Global.Clamp(-128.0, (tempLX * cosAngle - tempLY * sinAngle), 127.0) + 128.0);
LY = (Byte)(Global.Clamp(-128.0, (tempLX * sinAngle + tempLY * cosAngle), 127.0) + 128.0);
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}
public void rotateRSCoordinates(double rotation)
{
double sinAngle = Math.Sin(rotation), cosAngle = Math.Cos(rotation);
double tempRX = RX - 128.0, tempRY = RY - 128.0;
RX = (Byte)(Global.Clamp(-128.0, (tempRX * cosAngle - tempRY * sinAngle), 127.0) + 128.0);
RY = (Byte)(Global.Clamp(-128.0, (tempRX * sinAngle + tempRY * cosAngle), 127.0) + 128.0);
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}
}
}