cemu-DS4Windows/DS4Library/DS4State.cs

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3.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DS4Windows
{
public class DS4State
{
public DateTime ReportTimeStamp;
public bool Square, Triangle, Circle, Cross;
public bool DpadUp, DpadDown, DpadLeft, DpadRight;
public bool L1, L3, R1, R3;
public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight, TouchLeft;
public byte Touch1Identifier, Touch2Identifier;
public byte LX, RX, LY, RY, L2, R2;
public byte FrameCounter; // 0, 1, 2...62, 63, 0....
public byte TouchPacketCounter; // we break these out automatically
public byte Battery; // 0 for charging, 10/20/30/40/50/60/70/80/90/100 for percentage of full
public DS4State()
{
Square = Triangle = Circle = Cross = false;
DpadUp = DpadDown = DpadLeft = DpadRight = false;
L1 = L3 = R1 = R3 = false;
Share = Options = PS = Touch1 = Touch2 = TouchButton = TouchRight = TouchLeft = false;
LX = RX = LY = RY = 127;
L2 = R2 = 0;
FrameCounter = 255; // only actually has 6 bits, so this is a null indicator
TouchPacketCounter = 255; // 8 bits, no great junk value
Battery = 0;
}
public DS4State(DS4State state)
{
ReportTimeStamp = state.ReportTimeStamp;
Square = state.Square;
Triangle = state.Triangle;
Circle = state.Circle;
Cross = state.Cross;
DpadUp = state.DpadUp;
DpadDown = state.DpadDown;
DpadLeft = state.DpadLeft;
DpadRight = state.DpadRight;
L1 = state.L1;
L2 = state.L2;
L3 = state.L3;
R1 = state.R1;
R2 = state.R2;
R3 = state.R3;
Share = state.Share;
Options = state.Options;
PS = state.PS;
Touch1 = state.Touch1;
TouchRight = state.TouchRight;
TouchLeft = state.TouchLeft;
Touch1Identifier = state.Touch1Identifier;
Touch2 = state.Touch2;
Touch2Identifier = state.Touch2Identifier;
TouchButton = state.TouchButton;
TouchPacketCounter = state.TouchPacketCounter;
LX = state.LX;
RX = state.RX;
LY = state.LY;
RY = state.RY;
FrameCounter = state.FrameCounter;
Battery = state.Battery;
}
public DS4State Clone()
{
return new DS4State(this);
}
public void CopyTo(DS4State state)
{
state.ReportTimeStamp = ReportTimeStamp;
state.Square = Square;
state.Triangle = Triangle;
state.Circle = Circle;
state.Cross = Cross;
state.DpadUp = DpadUp;
state.DpadDown = DpadDown;
state.DpadLeft = DpadLeft;
state.DpadRight = DpadRight;
state.L1 = L1;
state.L2 = L2;
state.L3 = L3;
state.R1 = R1;
state.R2 = R2;
state.R3 = R3;
state.Share = Share;
state.Options = Options;
state.PS = PS;
state.Touch1 = Touch1;
state.Touch1Identifier = Touch1Identifier;
state.Touch2 = Touch2;
state.Touch2Identifier = Touch2Identifier;
state.TouchLeft = TouchLeft;
state.TouchRight = TouchRight;
state.TouchButton = TouchButton;
state.TouchPacketCounter = TouchPacketCounter;
state.LX = LX;
state.RX = RX;
state.LY = LY;
state.RY = RY;
state.FrameCounter = FrameCounter;
state.Battery = Battery;
}
}
}