mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-27 09:01:48 +01:00
159 lines
7.4 KiB
Plaintext
159 lines
7.4 KiB
Plaintext
|
<?xml version="1.0" encoding="utf-8"?>
|
|||
|
<root>
|
|||
|
<!--
|
|||
|
Microsoft ResX Schema
|
|||
|
|
|||
|
Version 2.0
|
|||
|
|
|||
|
The primary goals of this format is to allow a simple XML format
|
|||
|
that is mostly human readable. The generation and parsing of the
|
|||
|
various data types are done through the TypeConverter classes
|
|||
|
associated with the data types.
|
|||
|
|
|||
|
Example:
|
|||
|
|
|||
|
... ado.net/XML headers & schema ...
|
|||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|||
|
<resheader name="version">2.0</resheader>
|
|||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|||
|
</data>
|
|||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|||
|
<comment>This is a comment</comment>
|
|||
|
</data>
|
|||
|
|
|||
|
There are any number of "resheader" rows that contain simple
|
|||
|
name/value pairs.
|
|||
|
|
|||
|
Each data row contains a name, and value. The row also contains a
|
|||
|
type or mimetype. Type corresponds to a .NET class that support
|
|||
|
text/value conversion through the TypeConverter architecture.
|
|||
|
Classes that don't support this are serialized and stored with the
|
|||
|
mimetype set.
|
|||
|
|
|||
|
The mimetype is used for serialized objects, and tells the
|
|||
|
ResXResourceReader how to depersist the object. This is currently not
|
|||
|
extensible. For a given mimetype the value must be set accordingly:
|
|||
|
|
|||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|||
|
that the ResXResourceWriter will generate, however the reader can
|
|||
|
read any of the formats listed below.
|
|||
|
|
|||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
|||
|
value : The object must be serialized with
|
|||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|||
|
: and then encoded with base64 encoding.
|
|||
|
|
|||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
|||
|
value : The object must be serialized with
|
|||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|||
|
: and then encoded with base64 encoding.
|
|||
|
|
|||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|||
|
value : The object must be serialized into a byte array
|
|||
|
: using a System.ComponentModel.TypeConverter
|
|||
|
: and then encoded with base64 encoding.
|
|||
|
-->
|
|||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
|||
|
<xsd:complexType>
|
|||
|
<xsd:choice maxOccurs="unbounded">
|
|||
|
<xsd:element name="metadata">
|
|||
|
<xsd:complexType>
|
|||
|
<xsd:sequence>
|
|||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|||
|
</xsd:sequence>
|
|||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|||
|
<xsd:attribute name="type" type="xsd:string" />
|
|||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
|||
|
<xsd:attribute ref="xml:space" />
|
|||
|
</xsd:complexType>
|
|||
|
</xsd:element>
|
|||
|
<xsd:element name="assembly">
|
|||
|
<xsd:complexType>
|
|||
|
<xsd:attribute name="alias" type="xsd:string" />
|
|||
|
<xsd:attribute name="name" type="xsd:string" />
|
|||
|
</xsd:complexType>
|
|||
|
</xsd:element>
|
|||
|
<xsd:element name="data">
|
|||
|
<xsd:complexType>
|
|||
|
<xsd:sequence>
|
|||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|||
|
</xsd:sequence>
|
|||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|||
|
<xsd:attribute ref="xml:space" />
|
|||
|
</xsd:complexType>
|
|||
|
</xsd:element>
|
|||
|
<xsd:element name="resheader">
|
|||
|
<xsd:complexType>
|
|||
|
<xsd:sequence>
|
|||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|||
|
</xsd:sequence>
|
|||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|||
|
</xsd:complexType>
|
|||
|
</xsd:element>
|
|||
|
</xsd:choice>
|
|||
|
</xsd:complexType>
|
|||
|
</xsd:element>
|
|||
|
</xsd:schema>
|
|||
|
<resheader name="resmimetype">
|
|||
|
<value>text/microsoft-resx</value>
|
|||
|
</resheader>
|
|||
|
<resheader name="version">
|
|||
|
<value>2.0</value>
|
|||
|
</resheader>
|
|||
|
<resheader name="reader">
|
|||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|||
|
</resheader>
|
|||
|
<resheader name="writer">
|
|||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|||
|
</resheader>
|
|||
|
<data name="$this.Text" xml:space="preserve">
|
|||
|
<value>DS4Windows에 오신 것을 환영합니다</value>
|
|||
|
</data>
|
|||
|
<data name="bnFinish.Text" xml:space="preserve">
|
|||
|
<value>끝</value>
|
|||
|
</data>
|
|||
|
<data name="bnStep1.Text" xml:space="preserve">
|
|||
|
<value>첫번째 : DS4 드라이버를 설치한다</value>
|
|||
|
</data>
|
|||
|
<data name="button2.Text" xml:space="preserve">
|
|||
|
<value>두번째 : Win 7 혹은 이하 버전이라면 360드라이버를 설치한다</value>
|
|||
|
</data>
|
|||
|
<data name="label1.Text" xml:space="preserve">
|
|||
|
<value>만약 이 창이 설치 후에도 나타난다면, 다시시작 하시거나 시스템이 드라이버를 인식하기 위해 10~15분 정도를 기다려 주시기 바랍니다</value>
|
|||
|
</data>
|
|||
|
<data name="label2.Text" xml:space="preserve">
|
|||
|
<value>만약 360컨트롤러를 이 컴퓨터에서 사용하셨다면 건너 뛰셔도 됩니다.</value>
|
|||
|
</data>
|
|||
|
<data name="labelBluetooth.Text" xml:space="preserve">
|
|||
|
<value>블루투스 설정 (선택적) :
|
|||
|
PS버튼과 Share 버튼을 3초동안 눌러주세요.
|
|||
|
라이트 바가 반짝이기 시작할겁니다.
|
|||
|
</value>
|
|||
|
</data>
|
|||
|
<data name="labelBluetooth2.Text" xml:space="preserve">
|
|||
|
<value>반짝이기 시작 후 블루투스 세팅으로 들어가" Wireless Controller" 와 연결해 주세요.
|
|||
|
필요하다면 페어코드 "0000"을 입력해 주세요.
|
|||
|
페어가 됬다면 준비가 된겁니다. 마음 것 즐기세요!</value>
|
|||
|
</data>
|
|||
|
<data name="labelUSB.Text" xml:space="preserve">
|
|||
|
<value>세번째 : 듀얼쇼크 4 컨트롤러를 연결하기
|
|||
|
무선/유선 연결 설정:
|
|||
|
간단하게 마이크로 USB로 컴퓨터와 듀얼쇼크 4 를 연결하세요
|
|||
|
</value>
|
|||
|
</data>
|
|||
|
<data name="linkBluetoothSettings.Text" xml:space="preserve">
|
|||
|
<value>블루투스 설정
|
|||
|
</value>
|
|||
|
</data>
|
|||
|
</root>
|