cemu-DS4Windows/DS4Control/ScpHub.cs

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1.8 KiB
C#
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using System;
using System.ComponentModel;
namespace DS4Windows
{
public partial class ScpHub : Component
{
protected IntPtr m_Reference = IntPtr.Zero;
protected volatile Boolean m_Started = false;
public event EventHandler<DebugEventArgs> Debug = null;
public event EventHandler<ReportEventArgs> Report = null;
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protected virtual Boolean LogDebug(String Data, bool warning)
{
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DebugEventArgs args = new DebugEventArgs(Data, warning);
On_Debug(this, args);
return true;
}
public Boolean Active
{
get { return m_Started; }
}
public ScpHub()
{
InitializeComponent();
}
public ScpHub(IContainer container)
{
container.Add(this);
InitializeComponent();
}
public virtual Boolean Open()
{
return true;
}
public virtual Boolean Start()
{
return m_Started;
}
public virtual Boolean Stop()
{
return !m_Started;
}
public virtual Boolean Close()
{
if (m_Reference != IntPtr.Zero) ScpDevice.UnregisterNotify(m_Reference);
return !m_Started;
}
public virtual Boolean Suspend()
{
return true;
}
public virtual Boolean Resume()
{
return true;
}
protected virtual void On_Debug(object sender, DebugEventArgs e)
{
if (Debug != null) Debug(sender, e);
}
protected virtual void On_Report(object sender, ReportEventArgs e)
{
if (Report != null) Report(sender, e);
}
}
}